My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Lava Hound
Giant Snowball
Barbarians Balloon Inferno Dragon Lava Hound
Zap
Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Barbarians Goblin Cage Valkyrie
The Log
Barbarians Goblin Cage
Earthquake
Barbarians Goblin Cage
Arrows
Lava Hound
Royal Delivery
Barbarians Goblin Cage Valkyrie Balloon Inferno Dragon Lava Hound
Fireball
Barbarians Goblin Cage Balloon Inferno Dragon Lava Hound
Poison
Barbarians Goblin Cage Balloon Lava Hound
Lightning
Goblin Cage Valkyrie Balloon Inferno Dragon
Rocket
Barbarians Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Cage Valkyrie Inferno Dragon Barbarians Balloon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Goblin Cage Valkyrie Inferno Dragon

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Lightning
Barbarians
Balloon
Goblin Cage
Balloon Lava Hound
Valkyrie
Balloon
Balloon
Arrows Valkyrie Lava Hound Barbarians Goblin Cage
Lightning
Lava Hound Arrows
Inferno Dragon
Lava Hound
Lava Hound
Arrows Balloon Lightning Inferno Dragon Goblin Cage

Defense Synergies 0 4

Arrows
Barbarians Valkyrie Lightning
Barbarians
Arrows
Goblin Cage
Inferno Dragon
Valkyrie
Arrows
Balloon
Lightning
Arrows
Inferno Dragon
Goblin Cage
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Cage Valkyrie
Barbarians Inferno Dragon Goblin Cage Valkyrie
Barbarians Goblin Cage Valkyrie Lightning Inferno Dragon
Barbarians Goblin Cage Inferno Dragon Valkyrie
Lightning Arrows Barbarians Goblin Cage Valkyrie
Arrows Valkyrie
Lightning Inferno Dragon Arrows Goblin Cage
Lightning Arrows Barbarians Goblin Cage Valkyrie
Barbarians Inferno Dragon Goblin Cage
Barbarians Valkyrie
Barbarians Valkyrie Arrows
Arrows Inferno Dragon
Barbarians Goblin Cage Valkyrie Lightning
Valkyrie Arrows Barbarians Goblin Cage
Barbarians Inferno Dragon Goblin Cage
Barbarians Goblin Cage Lightning Inferno Dragon
Barbarians Arrows Goblin Cage Valkyrie
Arrows Goblin Cage Barbarians Valkyrie
Arrows Goblin Cage Valkyrie Barbarians Inferno Dragon
Barbarians Goblin Cage Inferno Dragon
Valkyrie Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblin Cage
Arrows Valkyrie Lightning Inferno Dragon
Barbarians Goblin Cage Valkyrie Lightning
Valkyrie Lightning Barbarians Goblin Cage
Barbarians Goblin Cage Valkyrie Inferno Dragon
Arrows
Barbarians Goblin Cage Valkyrie Lightning
Barbarians Goblin Cage Valkyrie Inferno Dragon
Goblin Cage Lightning Barbarians Valkyrie Inferno Dragon
Barbarians Goblin Cage Inferno Dragon
Inferno Dragon Barbarians Goblin Cage Valkyrie
Lightning Arrows Barbarians Goblin Cage Valkyrie
Barbarians Lightning Goblin Cage Valkyrie
Barbarians Goblin Cage Valkyrie
Barbarians Goblin Cage Valkyrie Lightning Inferno Dragon
Arrows Valkyrie Barbarians Goblin Cage Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows
Lightning Arrows
Lightning Arrows Barbarians Valkyrie
Arrows Valkyrie
Arrows
Arrows
Arrows Lightning
Arrows Lightning
Lightning
Lightning Arrows Valkyrie
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows Valkyrie
Lightning
Lightning Arrows
Lightning
Lightning Arrows Barbarians
Arrows Valkyrie
Inferno Dragon
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Barbarians
Lightning Arrows
Arrows
Lightning Valkyrie
Arrows Lightning
Lightning Arrows
Lightning
Lightning
Lightning

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