My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Barbarians Goblin Hut
Zap
Goblin Hut Sparky
Barbarian Barrel
Barbarians Goblin Hut Sparky
The Log
Barbarians Goblin Hut Sparky
Earthquake
Barbarians Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Goblin Hut P.E.K.K.A Sparky
Fireball
Barbarians Goblin Hut Sparky
Poison
Barbarians Goblin Hut Sparky
Lightning
Goblin Hut Sparky
Rocket
Barbarians Goblin Hut Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Void Freeze Barbarians Goblin Hut Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Void Freeze

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Void P.E.K.K.A Sparky Freeze
Barbarians
Goblin Hut
Mirror
Mirror
Arrows Goblin Hut Freeze Sparky
Void
Arrows
Freeze
Arrows Mirror
P.E.K.K.A
Arrows
Sparky
Arrows Mirror

Defense Synergies 1 8

Arrows
Mirror Barbarians Goblin Hut Void P.E.K.K.A Sparky
Barbarians
Arrows
Goblin Hut
Arrows Mirror
Mirror
Arrows Goblin Hut Sparky
Void
Arrows
Freeze
Sparky
P.E.K.K.A
Arrows
Sparky
Arrows Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Void Sparky
Barbarians P.E.K.K.A Sparky Goblin Hut
Barbarians Goblin Hut P.E.K.K.A Sparky Void Freeze
Barbarians Goblin Hut P.E.K.K.A Sparky
Arrows Barbarians P.E.K.K.A Sparky
Arrows Freeze
Arrows Goblin Hut Void Freeze
Arrows Barbarians Void P.E.K.K.A Sparky
Barbarians P.E.K.K.A Sparky Goblin Hut
Barbarians Sparky
Barbarians Arrows Goblin Hut Freeze
Arrows Goblin Hut
Barbarians Goblin Hut P.E.K.K.A Sparky Freeze
Sparky Arrows Barbarians Goblin Hut Freeze P.E.K.K.A
Barbarians P.E.K.K.A Sparky Goblin Hut
Barbarians Goblin Hut Freeze P.E.K.K.A Sparky
Barbarians Sparky Arrows Goblin Hut P.E.K.K.A
Arrows Barbarians Goblin Hut
Arrows Freeze Barbarians Goblin Hut
Barbarians P.E.K.K.A Sparky Goblin Hut
Arrows Barbarians P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut Void P.E.K.K.A Sparky
Void Arrows
Barbarians P.E.K.K.A Goblin Hut Sparky
P.E.K.K.A Barbarians Sparky
Barbarians P.E.K.K.A Goblin Hut Sparky
Arrows Goblin Hut Freeze
P.E.K.K.A Sparky Barbarians Goblin Hut Void
P.E.K.K.A Barbarians Sparky
Void Freeze P.E.K.K.A Barbarians Goblin Hut Sparky
P.E.K.K.A Barbarians Goblin Hut Sparky
P.E.K.K.A Barbarians Goblin Hut Sparky
P.E.K.K.A Arrows Barbarians Void
Barbarians P.E.K.K.A Sparky
Barbarians Sparky
Barbarians Goblin Hut Sparky Freeze P.E.K.K.A
Arrows Barbarians Goblin Hut Freeze P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Freeze Sparky
Arrows Void
Arrows Goblin Hut Void Sparky
Arrows Barbarians Void Freeze Sparky
Arrows Sparky
Arrows Freeze
Arrows Sparky
Arrows Freeze
Arrows Void
Void Sparky
Void Arrows Sparky
Void Arrows
Goblin Hut Void Sparky
Arrows Void Freeze
Arrows Goblin Hut Sparky
Arrows Goblin Hut Sparky
Arrows Goblin Hut Sparky
Arrows Freeze Sparky
Sparky
Void Arrows Sparky
Arrows
Void Sparky
Arrows Void
Void Sparky
Arrows Barbarians Void
Arrows Freeze Sparky
Arrows Void Sparky
Void Arrows Sparky
Void Arrows Sparky
Arrows Sparky
Goblin Hut Void Freeze
Void Sparky
Void Arrows Sparky
Void Arrows Freeze Sparky
P.E.K.K.A Sparky
Arrows Sparky
Barbarians Goblin Hut Void Freeze
Arrows
Freeze
Arrows
Void Sparky
Arrows
Void Arrows Sparky
P.E.K.K.A Sparky
Freeze Sparky
Void
Void Freeze Sparky

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