My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Dark Prince Balloon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Balloon Night Witch
Giant Snowball
Barbarians Balloon Night Witch
Zap
Firecracker Dark Prince Balloon Night Witch
Barbarian Barrel
Firecracker Barbarians Dark Prince Night Witch
The Log
Firecracker Barbarians Dark Prince
Earthquake
Firecracker Barbarians
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Barbarians Dark Prince Balloon Night Witch
Fireball
Firecracker Barbarians Balloon Night Witch
Poison
Firecracker Barbarians Balloon Night Witch
Lightning
Dark Prince Balloon Night Witch
Rocket
Barbarians Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fireball Dark Prince Night Witch Barbarians Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Fireball Dark Prince

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Balloon Dark Prince Night Witch
Firecracker
Giant Dark Prince Balloon
Barbarians
Balloon
Fireball
Arrows Giant Dark Prince
Giant
Arrows Dark Prince Night Witch Firecracker Fireball Balloon
Dark Prince
Giant Arrows Firecracker Fireball Balloon
Balloon
Arrows Firecracker Barbarians Giant Dark Prince
Night Witch
Giant Arrows

Defense Synergies 0 7

Arrows
Barbarians Fireball Dark Prince
Firecracker
Dark Prince Night Witch
Barbarians
Arrows
Fireball
Arrows Dark Prince
Giant
Dark Prince
Arrows Firecracker Fireball Night Witch
Balloon
Night Witch
Firecracker Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Barbarians Firecracker Dark Prince Night Witch
Barbarians Dark Prince Night Witch
Barbarians Night Witch Firecracker Dark Prince
Arrows Firecracker Barbarians Fireball Dark Prince
Arrows Fireball Firecracker Dark Prince Night Witch
Arrows Firecracker Fireball Night Witch
Arrows Barbarians Fireball
Barbarians Night Witch
Firecracker Barbarians Dark Prince Night Witch
Barbarians Arrows Firecracker Fireball Dark Prince Night Witch
Arrows Firecracker Fireball Night Witch
Barbarians Night Witch Fireball Dark Prince
Fireball Arrows Firecracker Barbarians Dark Prince Night Witch
Barbarians
Barbarians Fireball
Barbarians Arrows Firecracker Fireball Dark Prince Night Witch
Arrows Fireball Firecracker Barbarians Dark Prince Night Witch
Arrows Firecracker Barbarians Fireball Dark Prince
Barbarians
Dark Prince Arrows Firecracker Barbarians Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Dark Prince
Fireball Arrows Firecracker
Barbarians Dark Prince
Dark Prince Barbarians Fireball Night Witch
Barbarians Dark Prince Night Witch
Arrows Firecracker Fireball
Dark Prince Barbarians Fireball Night Witch
Barbarians Dark Prince
Firecracker Barbarians Fireball Dark Prince
Barbarians
Barbarians Dark Prince
Arrows Barbarians Fireball Dark Prince
Barbarians Dark Prince Fireball Night Witch
Firecracker Barbarians Fireball
Barbarians Firecracker Fireball Dark Prince Night Witch
Arrows Firecracker Barbarians Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Barbarians Fireball Dark Prince
Fireball Arrows Firecracker Dark Prince
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball Night Witch
Firecracker Arrows Fireball Dark Prince
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Night Witch
Arrows Firecracker Fireball Dark Prince
Arrows Firecracker Fireball
Fireball Night Witch
Arrows Fireball
Arrows Barbarians Fireball
Arrows Firecracker Fireball Dark Prince
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball Night Witch
Firecracker Fireball
Fireball Night Witch
Arrows Fireball Night Witch
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Barbarians Fireball Dark Prince Night Witch
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker Dark Prince
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Dark Prince
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Dark Prince

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