My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Elixir Golem Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Skeleton Army Bandit
Giant Snowball
Archers Skeleton Army
Zap
Archers Firecracker Skeleton Army Bandit
Barbarian Barrel
Archers Firecracker Elixir Golem Skeleton Army Bandit
The Log
Archers Firecracker Elixir Golem Skeleton Army Bandit
Earthquake
Archers Firecracker Elixir Golem Skeleton Army
Arrows
Archers Firecracker Skeleton Army
Royal Delivery
Archers Firecracker Elixir Golem Skeleton Army Bandit
Fireball
Archers Firecracker Elixir Golem Skeleton Army Bandit
Poison
Archers Firecracker Elixir Golem Skeleton Army
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Firecracker Elixir Golem Skeleton Army Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elixir Golem Bandit Mega Knight
Arrows
Archers Elixir Golem Bandit Mega Knight
Firecracker
Elixir Golem Bandit Mega Knight
Elixir Golem
Firecracker Rage Archers Arrows Bandit
Rage
Elixir Golem
Skeleton Army
Bandit
Archers Arrows Firecracker Elixir Golem Mega Knight
Mega Knight
Archers Arrows Firecracker Bandit

Defense Synergies 1 10

Archers
Firecracker Skeleton Army Bandit Mega Knight
Arrows
Mega Knight Bandit
Firecracker
Archers Skeleton Army Bandit Mega Knight
Elixir Golem
Rage
Skeleton Army
Archers Firecracker Bandit
Bandit
Archers Arrows Firecracker Skeleton Army Mega Knight
Mega Knight
Arrows Archers Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army Firecracker Bandit Mega Knight
Skeleton Army Mega Knight Archers Bandit
Skeleton Army Firecracker Bandit Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Skeleton Army Archers Firecracker Bandit Mega Knight
Archers Arrows Firecracker
Arrows Bandit Mega Knight
Skeleton Army
Skeleton Army Archers Firecracker Bandit Mega Knight
Archers Skeleton Army Arrows Firecracker Bandit Mega Knight
Arrows Archers Firecracker
Skeleton Army Mega Knight Bandit
Skeleton Army Mega Knight Arrows Firecracker
Skeleton Army Bandit Mega Knight
Skeleton Army Bandit Mega Knight
Mega Knight Arrows Firecracker Skeleton Army
Arrows Mega Knight Archers Firecracker Skeleton Army Bandit
Arrows Archers Firecracker Bandit Mega Knight
Skeleton Army Mega Knight Archers Arrows Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Archers Bandit
Bandit Archers Arrows Firecracker Mega Knight
Skeleton Army Bandit Mega Knight
Skeleton Army Mega Knight Bandit
Skeleton Army Bandit Mega Knight
Arrows Firecracker Archers
Skeleton Army Archers Bandit
Mega Knight Skeleton Army
Mega Knight Firecracker Skeleton Army Bandit
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Bandit
Archers Firecracker Skeleton Army Mega Knight
Skeleton Army Archers Firecracker
Arrows Mega Knight Archers Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Firecracker Arrows Bandit
Archers Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Archers Arrows Firecracker Bandit Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Bandit
Arrows Bandit Mega Knight
Arrows Firecracker Bandit
Archers Arrows Firecracker
Firecracker
Arrows Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Archers Skeleton Army Bandit
Archers Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Bandit Mega Knight

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