My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Goblin Barrel Skeleton Army
Giant Snowball
Archers Cannon Minion Horde Goblin Barrel Skeleton Army
Zap
Archers Cannon Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Cannon Goblin Barrel Skeleton Army
The Log
Archers Cannon Goblin Barrel Skeleton Army
Earthquake
Archers Cannon Goblin Barrel Skeleton Army
Arrows
Archers Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Archers Minion Horde Goblin Barrel Skeleton Army
Fireball
Archers Cannon Minion Horde Goblin Barrel Skeleton Army
Poison
Archers Cannon Minion Horde Skeleton Army
Lightning
Cannon
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Cannon Goblin Barrel Skeleton Army Minion Horde Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Archers Minion Horde
Archers
Zap Arrows
Arrows
Zap Archers Goblin Barrel
Cannon
Minion Horde
Zap
Rocket
Goblin Barrel
Arrows Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 1 9

Zap
Cannon Archers Arrows Minion Horde Skeleton Army
Archers
Zap Cannon Skeleton Army
Arrows
Zap Cannon
Cannon
Zap Archers Arrows Rocket Skeleton Army
Minion Horde
Zap
Rocket
Cannon
Goblin Barrel
Skeleton Army
Zap Archers Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Cannon Minion Horde
Minion Horde Skeleton Army Zap Cannon
Cannon Minion Horde Rocket Skeleton Army Archers
Cannon Minion Horde Skeleton Army
Arrows Rocket Skeleton Army
Arrows Skeleton Army Zap Archers Cannon
Minion Horde Rocket Zap Archers Arrows Cannon
Rocket Zap Arrows Cannon
Cannon Minion Horde Skeleton Army
Skeleton Army Archers Cannon Minion Horde
Archers Minion Horde Skeleton Army Zap Arrows Cannon
Arrows Minion Horde Zap Archers
Cannon Minion Horde Skeleton Army Zap Rocket
Rocket Skeleton Army Zap Arrows Cannon Minion Horde
Skeleton Army Cannon Minion Horde
Minion Horde Rocket Skeleton Army Zap Cannon
Minion Horde Arrows Cannon Skeleton Army
Arrows Cannon Zap Archers Minion Horde Skeleton Army
Zap Arrows Archers Cannon
Cannon
Skeleton Army Archers Arrows Cannon Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers
Zap Archers Arrows Rocket
Skeleton Army Zap Minion Horde Rocket
Rocket Skeleton Army Zap Minion Horde
Cannon Minion Horde Skeleton Army
Arrows Rocket Zap Archers Minion Horde
Rocket Skeleton Army Archers Minion Horde
Minion Horde Skeleton Army
Zap Minion Horde Rocket Skeleton Army
Cannon Minion Horde Skeleton Army
Minion Horde
Rocket Skeleton Army Zap Arrows
Rocket Skeleton Army Cannon Minion Horde
Archers Cannon Minion Horde Skeleton Army
Skeleton Army Zap Archers Minion Horde Rocket
Arrows Zap Archers Cannon Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket
Arrows Zap
Rocket Arrows Minion Horde
Arrows Rocket
Rocket Zap Arrows Minion Horde
Arrows Zap Minion Horde Rocket
Archers Arrows Minion Horde
Arrows Zap
Arrows Zap
Rocket Minion Horde
Rocket Zap Arrows Minion Horde
Zap Archers Arrows Rocket
Rocket
Arrows Minion Horde Rocket
Zap Arrows
Rocket Zap Arrows Minion Horde
Arrows Minion Horde Rocket
Arrows Rocket
Minion Horde Rocket
Rocket Zap Archers Arrows
Rocket Zap Arrows
Rocket Minion Horde
Rocket Arrows
Rocket
Rocket Zap Arrows Minion Horde
Zap Arrows
Minion Horde
Arrows Zap
Zap Arrows
Rocket Zap Arrows
Zap Archers Arrows Minion Horde
Zap Rocket Minion Horde
Minion Horde
Zap Arrows Minion Horde Rocket
Zap Rocket Arrows Minion Horde
Minion Horde
Rocket Arrows
Zap Minion Horde Archers Rocket Skeleton Army
Rocket Zap Archers Arrows
Arrows
Minion Horde Rocket
Arrows Zap
Rocket Zap Arrows
Minion Horde
Zap Minion Horde Rocket
Zap Rocket
Zap Rocket

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