My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Archers Hog Rider Skeleton Army
Zap
Archers Inferno Tower Skeleton Army
Barbarian Barrel
Archers Elite Barbarians Inferno Tower Skeleton Army
The Log
Archers Elite Barbarians Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Inferno Tower Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Elite Barbarians Hog Rider Skeleton Army
Fireball
Archers Elite Barbarians Hog Rider Inferno Tower Skeleton Army
Poison
Archers Inferno Tower Skeleton Army
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Army Fireball Hog Rider Freeze Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Skeleton Army Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Hog Rider
Elite Barbarians
Archers Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians Freeze The Log
Hog Rider
Fireball Freeze The Log Archers Elite Barbarians
Inferno Tower
Skeleton Army
Freeze
Hog Rider Fireball
The Log
Hog Rider Elite Barbarians Fireball

Defense Synergies 3 8

Archers
Inferno Tower Skeleton Army The Log
Elite Barbarians
The Log
Fireball
The Log Inferno Tower Freeze
Hog Rider
Inferno Tower
Skeleton Army The Log Archers Fireball
Skeleton Army
Inferno Tower Archers Freeze The Log
Freeze
Fireball Skeleton Army
The Log
Fireball Inferno Tower Archers Elite Barbarians Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log
Elite Barbarians Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army Archers Elite Barbarians Freeze
Elite Barbarians Inferno Tower Skeleton Army
Elite Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army Freeze The Log Archers
Inferno Tower Archers Fireball Freeze
Fireball Inferno Tower The Log
Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Archers Inferno Tower
Archers Skeleton Army Fireball Freeze The Log
Inferno Tower Archers Fireball
Inferno Tower Skeleton Army Elite Barbarians Fireball Freeze The Log
Fireball Skeleton Army Freeze The Log
Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Elite Barbarians Fireball Freeze The Log
Elite Barbarians Fireball Inferno Tower Skeleton Army
Fireball Archers Elite Barbarians Skeleton Army The Log
Freeze The Log Archers Fireball
Elite Barbarians Inferno Tower
Skeleton Army Archers Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Elite Barbarians Fireball Inferno Tower
Fireball Archers Elite Barbarians The Log
Skeleton Army Elite Barbarians Inferno Tower The Log
Skeleton Army Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower Elite Barbarians Skeleton Army
Fireball Archers Freeze
Skeleton Army Archers Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army
Freeze Elite Barbarians Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Elite Barbarians Inferno Tower
Skeleton Army Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Fireball Inferno Tower
Archers Fireball Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Archers Fireball Freeze The Log
Archers Elite Barbarians Fireball Inferno Tower Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball The Log
Fireball The Log
Fireball Freeze The Log
Fireball The Log
Fireball Freeze
Archers The Log
Fireball The Log Freeze
Fireball The Log
Elite Barbarians Fireball
Fireball The Log
Fireball Archers
Elite Barbarians Fireball The Log
Fireball Freeze
Elite Barbarians Fireball The Log
Fireball The Log
Fireball The Log
Fireball Freeze
Archers Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Freeze The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Elite Barbarians Archers Fireball
Fireball Freeze
Elite Barbarians Fireball
Fireball The Log
Fireball Freeze
Fireball The Log
Archers Fireball Skeleton Army Freeze
Fireball Archers
Freeze
The Log Fireball
Fireball
The Log Fireball
Fireball
Elite Barbarians
Elite Barbarians Fireball Freeze The Log
Fireball
Fireball Freeze The Log

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