My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider Giant Skeleton
Giant Snowball
Archers Cannon Barbarians Minion Horde Hog Rider Witch
Zap
Archers Cannon Minion Horde Witch
Barbarian Barrel
Archers Cannon Barbarians Witch Giant Skeleton
The Log
Archers Cannon Barbarians Hog Rider Witch Giant Skeleton
Earthquake
Archers Cannon Barbarians Hog Rider Witch
Arrows
Archers Minion Horde Witch
Royal Delivery
Archers Barbarians Minion Horde Hog Rider Witch Giant Skeleton
Fireball
Archers Cannon Barbarians Minion Horde Hog Rider Witch
Poison
Archers Cannon Barbarians Minion Horde Witch
Lightning
Cannon Witch
Rocket
Barbarians Minion Horde Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Cannon Hog Rider Barbarians Minion Horde Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Cannon Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Giant Skeleton
Cannon
Barbarians
Hog Rider
Minion Horde
Rage Hog Rider Giant Skeleton
Hog Rider
Rage Archers Barbarians Minion Horde Witch Giant Skeleton
Rage
Minion Horde Hog Rider Witch Giant Skeleton
Witch
Rage Hog Rider Giant Skeleton
Giant Skeleton
Archers Minion Horde Hog Rider Rage Witch

Defense Synergies 0 6

Archers
Cannon Witch Giant Skeleton
Cannon
Archers Witch
Barbarians
Minion Horde
Minion Horde
Barbarians
Hog Rider
Rage
Witch
Archers Cannon Giant Skeleton
Giant Skeleton
Archers Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Minion Horde
Barbarians Minion Horde Cannon Witch
Cannon Barbarians Minion Horde Witch Archers Giant Skeleton
Cannon Barbarians Minion Horde Witch
Barbarians Giant Skeleton
Archers Cannon
Minion Horde Archers Cannon Witch
Cannon Barbarians Giant Skeleton
Cannon Barbarians Minion Horde Witch
Archers Cannon Barbarians Minion Horde Giant Skeleton
Archers Barbarians Minion Horde Witch Cannon Giant Skeleton
Minion Horde Archers Witch
Cannon Barbarians Minion Horde Witch Giant Skeleton
Cannon Barbarians Minion Horde Witch
Barbarians Cannon Minion Horde
Barbarians Minion Horde Cannon
Barbarians Minion Horde Cannon Witch
Cannon Archers Barbarians Minion Horde Witch
Witch Archers Cannon Barbarians Giant Skeleton
Barbarians Cannon
Archers Cannon Barbarians Minion Horde Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Witch Giant Skeleton
Archers
Barbarians Giant Skeleton Minion Horde Witch
Giant Skeleton Barbarians Minion Horde
Barbarians Giant Skeleton Cannon Minion Horde Witch
Archers Minion Horde Witch
Archers Barbarians Minion Horde Witch Giant Skeleton
Giant Skeleton Barbarians Minion Horde
Minion Horde Giant Skeleton Barbarians Witch
Witch Cannon Barbarians Minion Horde
Barbarians Minion Horde Witch Giant Skeleton
Barbarians Giant Skeleton
Barbarians Giant Skeleton Cannon Minion Horde Witch
Archers Cannon Barbarians Minion Horde Witch
Barbarians Witch Archers Minion Horde Giant Skeleton
Archers Cannon Barbarians Minion Horde Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Minion Horde Giant Skeleton
Barbarians Giant Skeleton
Minion Horde
Minion Horde Witch
Archers Minion Horde Witch
Minion Horde
Minion Horde
Archers
Minion Horde
Minion Horde Witch
Minion Horde
Minion Horde
Archers
Witch
Minion Horde Giant Skeleton
Barbarians Minion Horde
Witch
Minion Horde Witch
Witch
Witch
Archers Minion Horde Witch
Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde
Minion Horde Giant Skeleton
Minion Horde Archers Barbarians Witch
Archers Witch
Minion Horde
Giant Skeleton
Minion Horde
Minion Horde Witch Giant Skeleton
Witch
Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: