My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Electro Giant Royal Ghost Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Electro Giant Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Guards Skeleton King
Giant Snowball
Archers Tombstone Wall Breakers Guards Skeleton King
Zap
Archers Tombstone Wall Breakers Guards Skeleton King
Barbarian Barrel
Archers Tombstone Wall Breakers Guards Royal Ghost Skeleton King
The Log
Archers Tombstone Wall Breakers Guards Skeleton King
Earthquake
Archers Tombstone Guards Skeleton King
Arrows
Archers Tombstone Wall Breakers Guards Skeleton King
Royal Delivery
Archers Wall Breakers Guards Royal Ghost Skeleton King
Fireball
Archers Tombstone Wall Breakers Skeleton King
Poison
Archers Tombstone Guards Skeleton King
Lightning
Tombstone Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Giant Royal Ghost Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Guards Tornado Electro Giant Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Tombstone Guards Tornado Royal Ghost Skeleton King Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Tombstone Guards

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Wall Breakers Royal Ghost
Tombstone
Wall Breakers
Archers Royal Ghost Skeleton King
Guards
Tornado
Electro Giant
Electro Giant
Tornado
Royal Ghost
Archers Wall Breakers
Skeleton King
Wall Breakers

Defense Synergies 1 7

Archers
Tombstone Guards Tornado Skeleton King
Tombstone
Skeleton King Archers Guards
Wall Breakers
Guards
Archers Tombstone
Tornado
Archers Electro Giant Skeleton King
Electro Giant
Tornado
Royal Ghost
Skeleton King
Tombstone Archers Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Tombstone
Tornado Archers Tombstone
Tombstone Guards Skeleton King
Tombstone Tornado
Tornado Archers Guards Royal Ghost
Tornado Archers Tombstone
Electro Giant
Tombstone Tornado Skeleton King
Guards Tornado Archers Royal Ghost
Archers Guards Tombstone Tornado Electro Giant Royal Ghost Skeleton King
Archers Tornado
Tombstone Guards
Tombstone Guards Tornado Royal Ghost Skeleton King
Tombstone Skeleton King
Tornado Electro Giant
Tombstone Tornado
Tombstone Archers Guards Tornado Royal Ghost
Tornado Archers Tombstone Guards Royal Ghost
Tornado
Royal Ghost Archers Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Tombstone Electro Giant Royal Ghost
Archers Royal Ghost
Tombstone Guards
Guards Tornado
Tombstone Guards
Electro Giant Archers Tornado
Guards Archers Tombstone
Tombstone Tornado
Tombstone Guards
Tombstone Guards
Guards Tornado Electro Giant
Tombstone Guards Skeleton King
Archers Electro Giant
Tombstone Guards Electro Giant Archers Tornado Skeleton King
Archers Electro Giant Royal Ghost Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Royal Ghost
Tornado Royal Ghost
Guards
Electro Giant Tornado
Archers Tornado
Tornado
Tornado
Guards Tornado
Tornado
Archers Tornado
Tornado
Archers
Tornado Electro Giant
Tornado
Tornado
Tornado Electro Giant
Tornado Royal Ghost
Tornado
Tornado
Archers Tornado Electro Giant
Guards Electro Giant
Archers Tombstone Guards
Archers Tornado
Skeleton King
Tornado Electro Giant
Electro Giant Guards Tornado Skeleton King
Tornado
Tornado Electro Giant Royal Ghost

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