My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Giant Skeleton
Giant Snowball
Archers Baby Dragon
Zap
Archers
Barbarian Barrel
Archers Tesla Elite Barbarians Giant Skeleton
The Log
Archers Elite Barbarians Giant Skeleton
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Baby Dragon Giant Skeleton
Fireball
Archers Tesla Elite Barbarians Baby Dragon
Poison
Archers
Lightning
Tesla Elite Barbarians Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Tesla Fireball Baby Dragon Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Archers Tesla Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Baby Dragon Giant Skeleton
Tesla
Elite Barbarians
Rage Archers Fireball
Fireball
Elite Barbarians Baby Dragon
Rocket
Rage
Elite Barbarians Giant Skeleton
Baby Dragon
Archers Fireball Giant Skeleton
Giant Skeleton
Archers Rage Baby Dragon

Defense Synergies 0 6

Archers
Tesla Baby Dragon Giant Skeleton
Tesla
Archers Fireball Baby Dragon
Elite Barbarians
Fireball
Tesla
Rocket
Rage
Baby Dragon
Archers Tesla Giant Skeleton
Giant Skeleton
Archers Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Fireball Baby Dragon
Elite Barbarians Tesla
Tesla Rocket Archers Elite Barbarians Giant Skeleton
Tesla Elite Barbarians
Elite Barbarians Fireball Rocket Giant Skeleton
Fireball Archers Tesla Baby Dragon
Tesla Rocket Archers Fireball Baby Dragon
Rocket Tesla Fireball Baby Dragon Giant Skeleton
Tesla Elite Barbarians
Elite Barbarians Archers Tesla Giant Skeleton
Archers Tesla Fireball Baby Dragon Giant Skeleton
Tesla Archers Fireball Baby Dragon
Tesla Elite Barbarians Fireball Rocket Giant Skeleton
Fireball Rocket Tesla Baby Dragon
Elite Barbarians Tesla
Rocket Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Fireball
Tesla Fireball Archers Elite Barbarians Baby Dragon
Baby Dragon Archers Tesla Fireball Giant Skeleton
Tesla Elite Barbarians
Archers Tesla Elite Barbarians Fireball Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Elite Barbarians Fireball Giant Skeleton
Fireball Archers Tesla Elite Barbarians Rocket Baby Dragon
Giant Skeleton Elite Barbarians Rocket
Rocket Giant Skeleton Tesla Elite Barbarians Fireball
Giant Skeleton Tesla Elite Barbarians
Fireball Rocket Archers Tesla Baby Dragon
Rocket Archers Tesla Elite Barbarians Fireball Giant Skeleton
Giant Skeleton Tesla Elite Barbarians
Rocket Giant Skeleton Elite Barbarians Fireball Baby Dragon
Tesla
Tesla Elite Barbarians Giant Skeleton
Rocket Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Rocket Giant Skeleton Tesla Fireball
Archers Tesla Fireball Baby Dragon
Tesla Elite Barbarians Archers Fireball Rocket Baby Dragon Giant Skeleton
Archers Tesla Elite Barbarians Fireball Baby Dragon Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Baby Dragon Giant Skeleton
Fireball Baby Dragon
Rocket Fireball Baby Dragon Giant Skeleton
Fireball Rocket Giant Skeleton
Fireball Rocket Baby Dragon
Fireball Rocket Baby Dragon
Archers Baby Dragon
Fireball Baby Dragon
Fireball
Rocket Elite Barbarians Fireball
Rocket Fireball
Fireball Archers Rocket Baby Dragon
Rocket Elite Barbarians Fireball Baby Dragon
Fireball Rocket Baby Dragon
Elite Barbarians Fireball Baby Dragon
Rocket Fireball Baby Dragon
Fireball Rocket Baby Dragon
Fireball Rocket
Rocket
Rocket Archers Fireball Baby Dragon
Rocket Fireball Baby Dragon
Rocket Fireball Baby Dragon Giant Skeleton
Rocket Fireball
Rocket
Rocket Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Rocket Baby Dragon
Elite Barbarians Archers Fireball Baby Dragon
Rocket Fireball
Elite Barbarians Fireball
Fireball Rocket
Rocket Fireball
Giant Skeleton
Rocket Fireball
Archers Fireball Rocket
Fireball Rocket Archers Baby Dragon
Fireball
Fireball Rocket Baby Dragon
Fireball Baby Dragon
Rocket Fireball Giant Skeleton
Elite Barbarians
Elite Barbarians Fireball Rocket Baby Dragon Giant Skeleton
Fireball Rocket
Fireball Rocket Baby Dragon Giant Skeleton

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