My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Minion Horde Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Recruits Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Recruits Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Royal Recruits Skeleton Army
Giant Snowball
Archers Minion Horde Royal Recruits Dart Goblin Skeleton Army
Zap
Archers Minion Horde Dart Goblin Skeleton Army
Barbarian Barrel
Archers Tesla Royal Recruits Dart Goblin Skeleton Army Electro Wizard
The Log
Archers Royal Recruits Dart Goblin Skeleton Army
Earthquake
Archers Tesla Skeleton Army
Arrows
Archers Minion Horde Royal Recruits Dart Goblin Skeleton Army
Royal Delivery
Archers Minion Horde Royal Recruits Dart Goblin Skeleton Army Electro Wizard
Fireball
Archers Tesla Minion Horde Dart Goblin Skeleton Army Electro Wizard
Poison
Archers Minion Horde Royal Recruits Dart Goblin Skeleton Army Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Dart Goblin Skeleton Army Tesla Electro Wizard Minion Horde Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Dart Goblin Skeleton Army Tesla

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Mega Knight
Tesla
Minion Horde
Mega Knight
Royal Recruits
Archers Dart Goblin Electro Wizard
Dart Goblin
Royal Recruits Mega Knight
Skeleton Army
Electro Wizard
Royal Recruits Mega Knight
Mega Knight
Minion Horde Archers Dart Goblin Electro Wizard

Defense Synergies 0 16

Archers
Tesla Royal Recruits Dart Goblin Skeleton Army Electro Wizard Mega Knight
Tesla
Archers Dart Goblin Skeleton Army Electro Wizard
Minion Horde
Royal Recruits
Archers Dart Goblin Skeleton Army
Dart Goblin
Archers Tesla Royal Recruits Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Archers Tesla Royal Recruits Dart Goblin Electro Wizard
Electro Wizard
Archers Tesla Dart Goblin Skeleton Army Mega Knight
Mega Knight
Archers Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Royal Recruits Dart Goblin Electro Wizard
Minion Horde Skeleton Army Tesla Royal Recruits Dart Goblin Electro Wizard Mega Knight
Tesla Minion Horde Skeleton Army Mega Knight Archers Royal Recruits Dart Goblin Electro Wizard
Tesla Minion Horde Royal Recruits Skeleton Army Dart Goblin Electro Wizard Mega Knight
Royal Recruits Skeleton Army Mega Knight
Skeleton Army Archers Tesla Dart Goblin Electro Wizard Mega Knight
Tesla Minion Horde Dart Goblin Electro Wizard Archers
Tesla Royal Recruits Dart Goblin Electro Wizard Mega Knight
Tesla Minion Horde Royal Recruits Skeleton Army
Skeleton Army Archers Tesla Minion Horde Royal Recruits Dart Goblin Electro Wizard Mega Knight
Archers Minion Horde Dart Goblin Skeleton Army Electro Wizard Tesla Royal Recruits Mega Knight
Tesla Minion Horde Archers Dart Goblin Electro Wizard
Tesla Minion Horde Royal Recruits Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Tesla Minion Horde Royal Recruits Dart Goblin Electro Wizard
Royal Recruits Skeleton Army Tesla Minion Horde Electro Wizard Mega Knight
Minion Horde Skeleton Army Tesla Royal Recruits Electro Wizard Mega Knight
Tesla Minion Horde Mega Knight Royal Recruits Skeleton Army Electro Wizard
Tesla Mega Knight Archers Minion Horde Royal Recruits Dart Goblin Skeleton Army Electro Wizard
Archers Tesla Royal Recruits Dart Goblin Electro Wizard Mega Knight
Tesla Royal Recruits Dart Goblin Electro Wizard
Royal Recruits Skeleton Army Mega Knight Archers Tesla Minion Horde Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Mega Knight Archers Tesla Electro Wizard
Electro Wizard Archers Tesla Mega Knight
Royal Recruits Skeleton Army Mega Knight Minion Horde Electro Wizard
Royal Recruits Skeleton Army Mega Knight Tesla Minion Horde Electro Wizard
Royal Recruits Tesla Minion Horde Skeleton Army Mega Knight
Archers Tesla Minion Horde Dart Goblin Electro Wizard
Royal Recruits Skeleton Army Archers Tesla Minion Horde Dart Goblin Electro Wizard
Mega Knight Tesla Minion Horde Royal Recruits Skeleton Army
Minion Horde Royal Recruits Electro Wizard Mega Knight Skeleton Army
Royal Recruits Tesla Minion Horde Dart Goblin Skeleton Army
Mega Knight Tesla Minion Horde Royal Recruits Dart Goblin
Royal Recruits Skeleton Army Mega Knight Electro Wizard
Royal Recruits Skeleton Army Mega Knight Tesla Minion Horde
Royal Recruits Archers Tesla Minion Horde Dart Goblin Skeleton Army Mega Knight
Tesla Royal Recruits Skeleton Army Electro Wizard Archers Minion Horde Dart Goblin
Mega Knight Archers Tesla Minion Horde Royal Recruits Dart Goblin Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Recruits Dart Goblin
Dart Goblin Electro Wizard
Minion Horde Dart Goblin
Royal Recruits Dart Goblin
Minion Horde Mega Knight
Minion Horde Dart Goblin
Archers Minion Horde Dart Goblin
Dart Goblin
Dart Goblin
Minion Horde Electro Wizard
Minion Horde Royal Recruits Dart Goblin Electro Wizard
Archers Dart Goblin
Dart Goblin
Minion Horde Dart Goblin
Dart Goblin
Minion Horde Dart Goblin
Minion Horde Royal Recruits Dart Goblin Mega Knight
Minion Horde
Archers Dart Goblin Electro Wizard Mega Knight
Dart Goblin Mega Knight
Minion Horde Mega Knight
Minion Horde Royal Recruits
Mega Knight
Minion Horde
Dart Goblin Electro Wizard
Mega Knight
Dart Goblin
Archers Minion Horde Dart Goblin Electro Wizard
Electro Wizard Minion Horde Dart Goblin
Minion Horde
Minion Horde Dart Goblin Mega Knight
Minion Horde Electro Wizard
Minion Horde Mega Knight
Minion Horde Electro Wizard Archers Royal Recruits Dart Goblin Skeleton Army
Archers Dart Goblin Electro Wizard
Minion Horde Dart Goblin Electro Wizard Mega Knight
Dart Goblin
Minion Horde Royal Recruits Dart Goblin Mega Knight
Minion Horde Royal Recruits Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Royal Recruits Dart Goblin Electro Wizard Mega Knight

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