My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Mega Minion Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Wall Breakers Inferno Dragon
Giant Snowball
Archers Barbarians Mega Minion Hog Rider Wall Breakers Inferno Dragon
Zap
Archers Wall Breakers Inferno Dragon
Barbarian Barrel
Archers Tesla Barbarians Wall Breakers
The Log
Archers Barbarians Hog Rider Wall Breakers
Earthquake
Archers Tesla Barbarians Hog Rider
Arrows
Archers Wall Breakers
Royal Delivery
Archers Barbarians Mega Minion Hog Rider Wall Breakers Inferno Dragon
Fireball
Archers Tesla Barbarians Mega Minion Hog Rider Wall Breakers Inferno Dragon
Poison
Archers Barbarians Mega Minion
Lightning
Tesla Mega Minion Inferno Dragon
Rocket
Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Archers Mega Minion Tesla Hog Rider Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Archers Mega Minion

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Wall Breakers Inferno Dragon
Tesla
Barbarians
Hog Rider
Mega Minion
Hog Rider
The Log Archers Barbarians
Wall Breakers
Archers The Log
The Log
Hog Rider Wall Breakers
Inferno Dragon
Archers

Defense Synergies 1 7

Archers
Tesla Mega Minion The Log
Tesla
The Log Archers Mega Minion Inferno Dragon
Barbarians
Mega Minion
Archers Tesla The Log
Hog Rider
Wall Breakers
The Log
Tesla Archers Mega Minion Inferno Dragon
Inferno Dragon
Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion The Log
Barbarians Inferno Dragon Tesla Mega Minion The Log
Tesla Barbarians Archers Mega Minion Inferno Dragon
Tesla Barbarians Inferno Dragon Mega Minion
Barbarians The Log
The Log Archers Tesla Mega Minion
Tesla Mega Minion Inferno Dragon Archers
Tesla Barbarians The Log
Tesla Barbarians Inferno Dragon
Archers Tesla Barbarians
Archers Barbarians Tesla Mega Minion The Log
Tesla Mega Minion Inferno Dragon Archers
Tesla Barbarians The Log
Tesla Barbarians Mega Minion The Log
Barbarians Inferno Dragon Tesla
Barbarians Tesla The Log Inferno Dragon
Tesla Barbarians
Tesla Archers Barbarians Mega Minion The Log
The Log Archers Tesla Barbarians Mega Minion Inferno Dragon
Barbarians Tesla Inferno Dragon
Archers Tesla Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Tesla
Archers Tesla Mega Minion The Log Inferno Dragon
Barbarians The Log
Tesla Barbarians The Log
Barbarians Tesla Inferno Dragon
Archers Tesla
Archers Tesla Barbarians Mega Minion
Tesla Barbarians Inferno Dragon
Barbarians Mega Minion The Log Inferno Dragon
Tesla Barbarians Mega Minion Inferno Dragon
Inferno Dragon Tesla Barbarians Mega Minion
Barbarians The Log
Barbarians Tesla
Archers Tesla Barbarians
Tesla Barbarians Archers Mega Minion The Log Inferno Dragon
Archers Tesla Barbarians Mega Minion The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Barbarians The Log
The Log
Mega Minion
Archers The Log
The Log
The Log
The Log
Archers
The Log
The Log
The Log
The Log
Archers Mega Minion The Log
The Log
The Log
The Log
Barbarians The Log
The Log
Mega Minion Inferno Dragon
The Log
The Log
The Log
Archers
Mega Minion
Mega Minion
The Log
The Log
Archers Barbarians
Archers Mega Minion
The Log
Mega Minion
The Log
Mega Minion
The Log
The Log

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