My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Balloon Princess Lumberjack Mother Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Balloon Princess Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Balloon Sparky
Giant Snowball
Archers Skeleton Barrel Balloon Princess Lumberjack
Zap
Archers Skeleton Barrel Balloon Princess Sparky
Barbarian Barrel
Archers Skeleton Barrel Princess Lumberjack Sparky
The Log
Archers Skeleton Barrel Princess Lumberjack Sparky
Earthquake
Archers
Arrows
Archers Skeleton Barrel Princess
Royal Delivery
Archers Skeleton Barrel Balloon Princess Lumberjack Mother Witch Sparky
Fireball
Archers Skeleton Barrel Balloon Princess Lumberjack Mother Witch Sparky
Poison
Archers Skeleton Barrel Balloon Princess Mother Witch Sparky
Lightning
Balloon Lumberjack Mother Witch Sparky
Rocket
Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Princess Mother Witch Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Barrel Princess Lumberjack Mother Witch Balloon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Skeleton Barrel Princess Lumberjack

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Skeleton Barrel Balloon Lumberjack Mega Knight
Skeleton Barrel
Archers Balloon Princess Lumberjack Sparky Mega Knight
Balloon
Lumberjack Archers Skeleton Barrel Princess Sparky Mega Knight
Princess
Skeleton Barrel Balloon Mother Witch Sparky Mega Knight
Lumberjack
Balloon Archers Skeleton Barrel Sparky Mega Knight
Mother Witch
Princess Mega Knight
Sparky
Skeleton Barrel Balloon Princess Lumberjack
Mega Knight
Archers Skeleton Barrel Balloon Princess Lumberjack Mother Witch

Defense Synergies 0 7

Archers
Lumberjack Mega Knight
Skeleton Barrel
Mega Knight
Balloon
Princess
Mother Witch Mega Knight
Lumberjack
Archers Mother Witch
Mother Witch
Princess Lumberjack Mega Knight
Sparky
Mega Knight
Archers Skeleton Barrel Princess Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Sparky
Lumberjack Sparky Mega Knight
Lumberjack Sparky Mega Knight Archers
Lumberjack Sparky Mega Knight
Princess Lumberjack Sparky Mega Knight
Archers Lumberjack Mother Witch Mega Knight
Archers Princess
Skeleton Barrel Sparky Mega Knight
Sparky Princess Lumberjack
Archers Lumberjack Sparky Mega Knight
Archers Mother Witch Princess Lumberjack Mega Knight
Archers Princess
Lumberjack Sparky Mega Knight
Sparky Mega Knight Princess Lumberjack
Sparky Lumberjack Mega Knight
Lumberjack Sparky Mega Knight
Sparky Mega Knight Lumberjack
Mega Knight Archers Lumberjack
Archers Princess Lumberjack Mother Witch Mega Knight
Sparky Lumberjack
Mega Knight Archers Lumberjack Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Archers Sparky
Archers Skeleton Barrel Lumberjack Mega Knight
Lumberjack Mega Knight Sparky
Lumberjack Mega Knight Sparky
Lumberjack Sparky Mega Knight
Mother Witch Archers Skeleton Barrel Princess
Sparky Archers Lumberjack
Mega Knight Lumberjack Sparky
Mega Knight Sparky
Sparky
Mega Knight Lumberjack Sparky
Mega Knight
Mega Knight Lumberjack Sparky
Archers Princess Sparky Mega Knight
Sparky Archers Lumberjack
Mega Knight Archers Princess Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess Sparky
Skeleton Barrel Princess
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Sparky Mega Knight
Mother Witch Skeleton Barrel Princess
Archers Princess Sparky
Skeleton Barrel Princess
Skeleton Barrel
Lumberjack Sparky
Skeleton Barrel Princess Sparky
Archers Princess
Skeleton Barrel Princess Sparky
Skeleton Barrel Princess
Princess Skeleton Barrel Sparky
Skeleton Barrel Princess Sparky
Skeleton Barrel Princess Sparky Mega Knight
Sparky
Sparky
Archers Skeleton Barrel Princess Sparky Mega Knight
Skeleton Barrel Princess Mother Witch Mega Knight
Sparky Mega Knight
Princess
Sparky
Skeleton Barrel
Mother Witch Princess Sparky Mega Knight
Skeleton Barrel Princess Sparky
Skeleton Barrel Princess Sparky Mega Knight
Skeleton Barrel Sparky
Archers Princess Mother Witch Sparky
Skeleton Barrel
Sparky
Sparky Mega Knight
Princess Sparky
Sparky Mega Knight
Princess Sparky
Skeleton Barrel Archers Princess
Archers Princess
Princess Lumberjack Sparky Mega Knight
Skeleton Barrel Princess
Sparky
Sparky Mega Knight
Princess Sparky
Princess
Skeleton Barrel Princess Sparky Mega Knight

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