My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Skeleton Dragons Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Dragons Elixir Golem Dark Prince Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Clone Dark Prince
Giant Snowball
Archers Skeleton Dragons Clone
Zap
Archers Clone Dark Prince
Barbarian Barrel
Archers Elixir Golem Clone Dark Prince Ice Wizard
The Log
Archers Elixir Golem Clone Dark Prince
Earthquake
Archers Elixir Golem Clone
Arrows
Archers Skeleton Dragons Clone
Royal Delivery
Archers Skeleton Dragons Elixir Golem Clone Dark Prince Ice Wizard
Fireball
Archers Skeleton Dragons Elixir Golem Clone Ice Wizard
Poison
Archers Skeleton Dragons Elixir Golem Clone Ice Wizard
Lightning
Skeleton Dragons Dark Prince Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Earthquake Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Clone Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Earthquake Elixir Golem Clone Ice Wizard Skeleton Dragons Dark Prince Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Earthquake Elixir Golem Clone

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elixir Golem Dark Prince
Skeleton Dragons
Elixir Golem Clone Dark Prince
Earthquake
Elixir Golem Dark Prince
Elixir Golem
Earthquake Archers Skeleton Dragons Ice Wizard
Clone
Skeleton Dragons
Dark Prince
Archers Skeleton Dragons Earthquake Ice Wizard
Ice Wizard
Elixir Golem Dark Prince
Golden Knight

Defense Synergies 0 10

Archers
Skeleton Dragons Dark Prince Ice Wizard Golden Knight
Skeleton Dragons
Archers Earthquake Dark Prince Ice Wizard
Earthquake
Skeleton Dragons Ice Wizard
Elixir Golem
Clone
Dark Prince
Archers Skeleton Dragons Ice Wizard
Ice Wizard
Archers Skeleton Dragons Earthquake Dark Prince Golden Knight
Golden Knight
Archers Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Dragons Golden Knight
Skeleton Dragons Dark Prince Ice Wizard
Archers Skeleton Dragons Dark Prince Ice Wizard
Skeleton Dragons Dark Prince Ice Wizard
Earthquake Dark Prince
Archers Skeleton Dragons Earthquake Dark Prince Ice Wizard
Skeleton Dragons Archers Ice Wizard
Earthquake Skeleton Dragons Golden Knight
Ice Wizard
Archers Dark Prince Ice Wizard
Archers Skeleton Dragons Ice Wizard Earthquake Dark Prince
Skeleton Dragons Archers Ice Wizard
Skeleton Dragons Earthquake Dark Prince Ice Wizard
Skeleton Dragons Earthquake Dark Prince Golden Knight
Skeleton Dragons Dark Prince
Archers Skeleton Dragons Dark Prince Ice Wizard Golden Knight
Earthquake Archers Skeleton Dragons Dark Prince Ice Wizard
Skeleton Dragons Dark Prince Archers Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Dark Prince
Archers Skeleton Dragons
Dark Prince Golden Knight
Dark Prince
Dark Prince
Skeleton Dragons Archers Ice Wizard
Dark Prince Archers Ice Wizard
Dark Prince
Skeleton Dragons Dark Prince
Skeleton Dragons
Dark Prince Golden Knight
Dark Prince
Dark Prince Golden Knight
Archers Skeleton Dragons
Archers Skeleton Dragons Dark Prince Golden Knight
Archers Skeleton Dragons Earthquake Dark Prince Ice Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Skeleton Dragons Golden Knight
Skeleton Dragons Ice Wizard Golden Knight
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons Dark Prince
Skeleton Dragons Earthquake Dark Prince
Skeleton Dragons Ice Wizard
Archers Skeleton Dragons Earthquake
Earthquake Skeleton Dragons Ice Wizard
Skeleton Dragons Golden Knight
Skeleton Dragons Earthquake Dark Prince Golden Knight
Archers Skeleton Dragons
Earthquake Skeleton Dragons Golden Knight
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons Golden Knight
Earthquake Skeleton Dragons
Earthquake
Skeleton Dragons
Archers Skeleton Dragons Earthquake Dark Prince
Skeleton Dragons Earthquake Golden Knight
Skeleton Dragons Earthquake
Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons Dark Prince Ice Wizard
Skeleton Dragons Earthquake Ice Wizard Golden Knight
Skeleton Dragons Golden Knight
Skeleton Dragons Golden Knight
Archers Skeleton Dragons Ice Wizard
Skeleton Dragons
Skeleton Dragons Earthquake
Skeleton Dragons
Earthquake
Earthquake Archers Dark Prince
Archers Skeleton Dragons Ice Wizard
Skeleton Dragons Dark Prince
Skeleton Dragons Earthquake
Skeleton Dragons Dark Prince
Skeleton Dragons Golden Knight
Skeleton Dragons
Dark Prince Golden Knight

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