My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Elixir Collector Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Skeleton Army
Giant Snowball
Archers Skeleton Army Witch
Zap
Archers Royal Giant Skeleton Army Witch
Barbarian Barrel
Archers Valkyrie Skeleton Army Witch
The Log
Archers Royal Giant Skeleton Army Witch
Earthquake
Archers Elixir Collector Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Valkyrie Skeleton Army Witch
Fireball
Archers Elixir Collector Skeleton Army Witch
Poison
Archers Elixir Collector Skeleton Army Witch
Lightning
Valkyrie Elixir Collector Witch
Rocket
Valkyrie Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Skeleton Army Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Army Valkyrie Poison Witch Royal Giant Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Skeleton Army Valkyrie Poison

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Royal Giant Golem
Royal Giant
Poison Archers Witch
Valkyrie
Archers Witch
Elixir Collector
Skeleton Army
Poison
Royal Giant Golem
Witch
Royal Giant Valkyrie Golem
Golem
Poison Archers Witch

Defense Synergies 1 3

Archers
Valkyrie Skeleton Army Witch
Royal Giant
Valkyrie
Archers Witch
Elixir Collector
Skeleton Army
Archers
Poison
Witch
Archers Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeleton Army Valkyrie Witch
Skeleton Army Witch Archers Valkyrie
Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army Poison
Skeleton Army Archers Valkyrie
Archers Poison Witch
Valkyrie Poison
Witch Skeleton Army
Skeleton Army Archers Valkyrie
Archers Valkyrie Skeleton Army Poison Witch
Archers Poison Witch
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Poison Witch
Skeleton Army
Skeleton Army
Valkyrie Skeleton Army Poison Witch
Archers Valkyrie Skeleton Army Witch
Valkyrie Poison Witch Archers
Valkyrie Skeleton Army Archers Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Witch
Poison Archers Valkyrie
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch
Poison Archers Witch
Skeleton Army Archers Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Poison Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie Poison
Skeleton Army Valkyrie Witch
Archers Valkyrie Skeleton Army Witch
Skeleton Army Witch Archers Valkyrie Poison
Valkyrie Poison Archers Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison
Poison
Valkyrie Poison
Poison Valkyrie
Poison Witch
Archers Poison Witch
Poison
Poison
Poison
Poison Valkyrie
Poison Archers
Poison
Poison
Poison
Poison Witch
Poison
Poison
Archers Poison
Valkyrie Poison Witch
Poison
Poison
Poison
Poison Valkyrie Witch
Witch
Poison Witch
Poison Witch
Poison
Poison Archers Witch
Poison Witch
Poison
Poison
Poison
Archers Skeleton Army Witch
Poison Archers Witch
Poison Valkyrie
Poison
Poison
Poison Witch
Poison Witch
Poison Witch

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