My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Flying Machine Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Flying Machine Hog Rider Baby Dragon
Zap
Archers Flying Machine
Barbarian Barrel
Archers Knight Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Flying Machine
Royal Delivery
Archers Knight Flying Machine Hog Rider Wizard Baby Dragon P.E.K.K.A
Fireball
Archers Flying Machine Hog Rider Wizard Baby Dragon
Poison
Archers Flying Machine Wizard
Lightning
Knight Wizard Baby Dragon
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Fireball Flying Machine Hog Rider Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Fireball Flying Machine

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider Baby Dragon P.E.K.K.A
Knight
Archers Hog Rider Baby Dragon Fireball Flying Machine Wizard
Fireball
Hog Rider Knight Baby Dragon
Flying Machine
Knight Hog Rider Baby Dragon P.E.K.K.A
Hog Rider
Knight Fireball Archers Flying Machine Wizard Baby Dragon
Wizard
Knight Hog Rider P.E.K.K.A
Baby Dragon
Knight Archers Fireball Flying Machine Hog Rider P.E.K.K.A
P.E.K.K.A
Archers Flying Machine Wizard Baby Dragon

Defense Synergies 1 10

Archers
Knight Baby Dragon P.E.K.K.A
Knight
Archers Fireball Flying Machine Wizard Baby Dragon
Fireball
Knight
Flying Machine
Knight Baby Dragon P.E.K.K.A
Hog Rider
Wizard
Knight P.E.K.K.A
Baby Dragon
Archers Knight Flying Machine P.E.K.K.A
P.E.K.K.A
Archers Flying Machine Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Flying Machine Wizard Baby Dragon
P.E.K.K.A Knight Flying Machine
P.E.K.K.A Archers Knight
P.E.K.K.A Knight
Fireball P.E.K.K.A
Fireball Archers Flying Machine Baby Dragon
Archers Fireball Flying Machine Wizard Baby Dragon
Fireball Flying Machine Baby Dragon P.E.K.K.A
P.E.K.K.A
Knight Archers
Archers Knight Fireball Flying Machine Wizard Baby Dragon
Archers Fireball Flying Machine Wizard Baby Dragon
P.E.K.K.A Knight Fireball Flying Machine Wizard
Fireball Wizard Baby Dragon P.E.K.K.A
P.E.K.K.A Knight
Fireball P.E.K.K.A
Wizard Knight Fireball P.E.K.K.A
Fireball Archers Knight Flying Machine Wizard Baby Dragon
Wizard Baby Dragon Archers Knight Fireball Flying Machine
P.E.K.K.A
Wizard Archers Knight Fireball Flying Machine Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball P.E.K.K.A
Fireball Archers Knight Flying Machine Wizard Baby Dragon
P.E.K.K.A Knight
P.E.K.K.A Knight Fireball
P.E.K.K.A Knight
Fireball Wizard Archers Flying Machine Baby Dragon
P.E.K.K.A Archers Knight Fireball Flying Machine
P.E.K.K.A Knight
P.E.K.K.A Knight Fireball Flying Machine Baby Dragon
P.E.K.K.A
P.E.K.K.A Knight Flying Machine
P.E.K.K.A Fireball
P.E.K.K.A Knight Fireball Wizard
Wizard Archers Fireball Flying Machine Baby Dragon
Archers Knight Fireball Flying Machine Baby Dragon P.E.K.K.A
Archers Fireball Flying Machine Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Knight Fireball Flying Machine
Fireball Wizard Baby Dragon
Fireball Wizard Flying Machine Baby Dragon
Archers Flying Machine Wizard Baby Dragon
Fireball Flying Machine Wizard Baby Dragon
Fireball Flying Machine Wizard
Fireball
Knight Fireball Flying Machine Wizard
Fireball Archers Flying Machine Wizard Baby Dragon
Flying Machine Knight Fireball Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Wizard Baby Dragon
Fireball Flying Machine Wizard Baby Dragon
Fireball
Archers Fireball Flying Machine Wizard Baby Dragon
Fireball Flying Machine Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Flying Machine Baby Dragon
Fireball Wizard Baby Dragon
Fireball Flying Machine Wizard Baby Dragon
Fireball Flying Machine Wizard Baby Dragon
Fireball Baby Dragon
Archers Fireball Flying Machine Wizard Baby Dragon
Fireball Flying Machine Wizard
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Archers Fireball Flying Machine
Fireball Archers Flying Machine Wizard Baby Dragon
Fireball
Fireball Knight Flying Machine Wizard Baby Dragon
Fireball Flying Machine Wizard Baby Dragon
Fireball
Flying Machine P.E.K.K.A
Fireball Flying Machine Baby Dragon
Fireball Flying Machine
Fireball Flying Machine Baby Dragon

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