My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Wizard Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Archers Musketeer Skeleton Army Inferno Dragon
Zap
Archers Skeleton Army Inferno Dragon
Barbarian Barrel
Archers Musketeer Valkyrie Wizard Skeleton Army Giant Skeleton
The Log
Archers Musketeer Skeleton Army Giant Skeleton
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Musketeer Valkyrie Wizard Skeleton Army Giant Skeleton Inferno Dragon
Fireball
Archers Musketeer Wizard Skeleton Army Inferno Dragon
Poison
Archers Musketeer Wizard Skeleton Army
Lightning
Musketeer Valkyrie Wizard Inferno Dragon
Rocket
Musketeer Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Skeleton Army Musketeer Valkyrie Inferno Dragon Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Skeleton Army Musketeer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Giant Skeleton Inferno Dragon
Musketeer
Valkyrie Giant Skeleton
Valkyrie
Archers Musketeer Wizard Giant Skeleton
Wizard
Valkyrie Rage Giant Skeleton
Rage
Wizard Giant Skeleton
Skeleton Army
Giant Skeleton
Archers Musketeer Valkyrie Wizard Rage
Inferno Dragon
Archers

Defense Synergies 2 9

Archers
Valkyrie Skeleton Army Giant Skeleton
Musketeer
Valkyrie Skeleton Army Giant Skeleton
Valkyrie
Archers Musketeer Wizard
Wizard
Valkyrie Skeleton Army Giant Skeleton
Rage
Skeleton Army
Archers Musketeer Wizard Giant Skeleton Inferno Dragon
Giant Skeleton
Archers Musketeer Wizard Skeleton Army
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Skeleton Army Inferno Dragon Musketeer Valkyrie
Skeleton Army Archers Musketeer Valkyrie Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Musketeer Valkyrie
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Archers Musketeer Valkyrie
Musketeer Inferno Dragon Archers Wizard
Musketeer Valkyrie Giant Skeleton
Inferno Dragon Musketeer Skeleton Army
Skeleton Army Archers Musketeer Valkyrie Giant Skeleton
Archers Valkyrie Skeleton Army Musketeer Wizard Giant Skeleton
Musketeer Inferno Dragon Archers Wizard
Skeleton Army Musketeer Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Skeleton Army
Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Wizard Musketeer Valkyrie Skeleton Army
Archers Musketeer Valkyrie Wizard Skeleton Army
Valkyrie Wizard Archers Musketeer Giant Skeleton Inferno Dragon
Musketeer Inferno Dragon
Valkyrie Wizard Skeleton Army Archers Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Giant Skeleton
Archers Musketeer Valkyrie Wizard Inferno Dragon
Skeleton Army Giant Skeleton Musketeer Valkyrie
Valkyrie Skeleton Army Giant Skeleton Musketeer
Giant Skeleton Musketeer Valkyrie Skeleton Army Inferno Dragon
Wizard Archers Musketeer
Skeleton Army Archers Musketeer Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army Inferno Dragon
Giant Skeleton Valkyrie Skeleton Army Inferno Dragon
Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Musketeer Valkyrie Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie Wizard
Wizard Archers Musketeer Valkyrie Skeleton Army
Skeleton Army Archers Musketeer Valkyrie Giant Skeleton Inferno Dragon
Valkyrie Archers Musketeer Wizard Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Giant Skeleton
Musketeer
Giant Skeleton
Musketeer Valkyrie Giant Skeleton
Wizard Valkyrie
Wizard Musketeer
Archers Musketeer Wizard
Wizard
Wizard
Musketeer
Musketeer Valkyrie Wizard
Archers Musketeer Wizard
Musketeer
Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard
Archers Musketeer Wizard
Valkyrie Wizard
Musketeer Giant Skeleton
Wizard
Musketeer
Musketeer
Valkyrie Wizard
Inferno Dragon
Musketeer Wizard
Musketeer Wizard
Musketeer
Archers Musketeer Wizard
Musketeer Wizard
Musketeer Wizard
Giant Skeleton
Wizard
Archers Musketeer Skeleton Army
Archers Musketeer Wizard
Musketeer Valkyrie Wizard
Musketeer Wizard
Giant Skeleton
Musketeer
Musketeer Giant Skeleton
Musketeer
Musketeer Giant Skeleton

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