My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Skeleton Army Night Witch
Giant Snowball
Archers Musketeer Guards Skeleton Army Night Witch
Zap
Archers Guards Skeleton Army Night Witch
Barbarian Barrel
Archers Musketeer Valkyrie Guards Skeleton Army Night Witch
The Log
Archers Musketeer Guards Skeleton Army
Earthquake
Archers Guards Skeleton Army
Arrows
Archers Guards Skeleton Army Night Witch
Royal Delivery
Archers Musketeer Valkyrie Guards Skeleton Army Night Witch Mother Witch
Fireball
Archers Musketeer Skeleton Army Night Witch Mother Witch
Poison
Archers Musketeer Guards Skeleton Army Night Witch Mother Witch
Lightning
Musketeer Valkyrie Night Witch Mother Witch
Rocket
Musketeer Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Skeleton Army Night Witch Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Skeleton Army Musketeer Valkyrie Night Witch Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Guards Skeleton Army

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie
Musketeer
Valkyrie The Log
Valkyrie
Archers Musketeer Mother Witch
Guards
The Log
Skeleton Army
The Log
Musketeer Guards
Night Witch
Mother Witch
Valkyrie

Defense Synergies 4 14

Archers
Valkyrie Guards Skeleton Army The Log
Musketeer
Valkyrie Guards The Log Skeleton Army
Valkyrie
Archers Musketeer The Log Night Witch Mother Witch
Guards
Musketeer Archers Skeleton Army The Log Mother Witch
Skeleton Army
Archers Musketeer Guards The Log
The Log
Musketeer Archers Valkyrie Guards Skeleton Army Night Witch Mother Witch
Night Witch
Valkyrie The Log Mother Witch
Mother Witch
Valkyrie Guards The Log Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie The Log
Skeleton Army Musketeer Valkyrie The Log Night Witch
Skeleton Army Archers Musketeer Valkyrie Night Witch
Skeleton Army Night Witch Musketeer Valkyrie Guards
Valkyrie Skeleton Army The Log
Skeleton Army The Log Archers Musketeer Valkyrie Guards Night Witch Mother Witch
Musketeer Archers Night Witch
Musketeer Valkyrie The Log
Musketeer Skeleton Army Night Witch
Guards Skeleton Army Archers Musketeer Valkyrie Night Witch
Archers Valkyrie Guards Skeleton Army Mother Witch Musketeer The Log Night Witch
Musketeer Archers Night Witch
Skeleton Army Night Witch Musketeer Valkyrie Guards The Log
Valkyrie Skeleton Army Guards The Log Night Witch
Skeleton Army
Skeleton Army The Log
Musketeer Valkyrie Skeleton Army Night Witch
Archers Musketeer Valkyrie Guards Skeleton Army The Log Night Witch
Valkyrie The Log Archers Musketeer Guards Mother Witch
Musketeer
Valkyrie Skeleton Army Archers Musketeer Guards The Log Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Archers
Archers Musketeer Valkyrie The Log
Guards Skeleton Army Musketeer Valkyrie The Log
Valkyrie Guards Skeleton Army Musketeer The Log Night Witch
Musketeer Valkyrie Guards Skeleton Army Night Witch
Mother Witch Archers Musketeer
Guards Skeleton Army Archers Musketeer Valkyrie Night Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army The Log
Musketeer Guards Skeleton Army
Musketeer Valkyrie Guards
Skeleton Army Valkyrie Guards The Log
Skeleton Army Valkyrie Guards Night Witch
Archers Musketeer Valkyrie Skeleton Army
Guards Skeleton Army Archers Musketeer Valkyrie The Log Night Witch
Valkyrie Archers Musketeer The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Guards The Log
Musketeer The Log
The Log
Musketeer Valkyrie Guards The Log
Valkyrie The Log
Mother Witch Musketeer
Archers Musketeer The Log
The Log
The Log
Musketeer Guards Night Witch
Musketeer Valkyrie The Log
Archers Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Night Witch
Archers Musketeer The Log
Valkyrie The Log Mother Witch
Musketeer The Log Night Witch
Musketeer The Log
Musketeer The Log
The Log Mother Witch Valkyrie
The Log Musketeer
Musketeer The Log
Musketeer The Log
Archers Musketeer Night Witch Mother Witch
Musketeer Guards
Night Witch
Musketeer The Log Night Witch
The Log
Archers Musketeer Guards Skeleton Army Night Witch
Archers Musketeer
The Log
Musketeer Valkyrie
The Log Musketeer
Musketeer
Musketeer Guards The Log
Musketeer
Musketeer The Log

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