My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Wall Breakers Dark Prince Miner
Giant Snowball
Archers Musketeer Hog Rider Wall Breakers Witch Miner
Zap
Archers Wall Breakers Dark Prince Witch
Barbarian Barrel
Archers Musketeer Wall Breakers Dark Prince Witch
The Log
Archers Musketeer Hog Rider Wall Breakers Dark Prince Witch
Earthquake
Archers Hog Rider Witch
Arrows
Archers Wall Breakers Witch
Royal Delivery
Archers Musketeer Hog Rider Wall Breakers Dark Prince Witch Miner
Fireball
Archers Musketeer Hog Rider Wall Breakers Witch
Poison
Archers Musketeer Witch
Lightning
Musketeer Dark Prince Witch
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Miner Musketeer Hog Rider Dark Prince Poison Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Archers Miner Musketeer

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Wall Breakers Dark Prince Miner
Musketeer
Hog Rider Dark Prince Miner
Hog Rider
Musketeer Archers Dark Prince Poison Witch
Wall Breakers
Miner Archers
Dark Prince
Archers Musketeer Hog Rider Poison Witch Miner
Poison
Miner Hog Rider Dark Prince
Witch
Hog Rider Dark Prince Miner
Miner
Wall Breakers Poison Archers Musketeer Dark Prince Witch

Defense Synergies 0 6

Archers
Dark Prince Witch
Musketeer
Dark Prince Miner
Hog Rider
Wall Breakers
Dark Prince
Archers Musketeer Poison Witch
Poison
Dark Prince
Witch
Archers Dark Prince
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Musketeer Dark Prince Witch
Witch Archers Musketeer Dark Prince
Witch Musketeer Dark Prince
Dark Prince Poison
Archers Musketeer Dark Prince
Musketeer Archers Poison Witch
Musketeer Poison
Witch Musketeer
Archers Musketeer Dark Prince Miner
Archers Poison Witch Musketeer Dark Prince
Musketeer Archers Poison Witch
Musketeer Dark Prince Witch
Dark Prince Poison Witch
Musketeer Dark Prince Poison Witch
Archers Musketeer Dark Prince Witch
Poison Witch Archers Musketeer Dark Prince
Musketeer
Dark Prince Archers Musketeer Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Dark Prince Witch
Poison Archers Musketeer Miner
Musketeer Dark Prince Witch
Dark Prince Musketeer
Musketeer Dark Prince Witch
Poison Archers Musketeer Witch
Dark Prince Archers Musketeer Witch
Dark Prince
Dark Prince Poison Witch
Witch Musketeer
Musketeer Dark Prince Witch
Dark Prince Poison
Dark Prince Witch
Archers Musketeer Witch
Witch Archers Musketeer Dark Prince Poison
Poison Archers Musketeer Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer
Poison Musketeer Miner
Poison Miner
Musketeer Dark Prince Poison
Poison Dark Prince
Poison Musketeer Witch
Archers Musketeer Poison Witch
Poison
Poison Miner
Musketeer Poison
Poison Miner Musketeer Dark Prince
Poison Archers Musketeer
Poison Musketeer Miner
Musketeer Poison
Musketeer Poison
Musketeer Poison Witch
Musketeer Poison
Poison
Archers Musketeer Dark Prince Poison
Poison Witch Miner
Musketeer Poison
Poison
Musketeer
Musketeer Poison
Poison Dark Prince Witch
Witch
Poison Miner Musketeer Witch
Musketeer Poison Witch Miner
Poison Miner Musketeer
Poison Archers Musketeer Witch
Musketeer Poison Witch
Poison Musketeer Miner
Poison
Poison
Archers Musketeer Dark Prince Witch
Poison Archers Musketeer Witch
Poison Miner Musketeer Dark Prince
Musketeer Poison
Poison
Musketeer Dark Prince
Musketeer Poison Witch
Musketeer Poison Witch
Poison Musketeer Dark Prince Witch Miner

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