My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Battle Ram Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Skeleton Barrel Battle Ram Giant Skeleton Miner
Giant Snowball
Archers Minions Skeleton Barrel Battle Ram Miner Little Prince
Zap
Archers Minions Skeleton Barrel Battle Ram Little Prince
Barbarian Barrel
Archers Skeleton Barrel Battle Ram Giant Skeleton Little Prince
The Log
Archers Skeleton Barrel Battle Ram Giant Skeleton Little Prince
Earthquake
Archers
Arrows
Archers Minions Skeleton Barrel Little Prince
Royal Delivery
Archers Minions Skeleton Barrel Battle Ram Giant Skeleton Miner Little Prince
Fireball
Archers Minions Skeleton Barrel Battle Ram Little Prince
Poison
Archers Minions Skeleton Barrel Little Prince
Lightning
Battle Ram Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Ram Poison Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Skeleton Barrel Miner Little Prince Battle Ram Poison Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Minions Skeleton Barrel Miner

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Skeleton Barrel Battle Ram Giant Skeleton Miner
Minions
Miner Skeleton Barrel Battle Ram Giant Skeleton
Skeleton Barrel
Miner Archers Minions Battle Ram Poison Giant Skeleton
Battle Ram
Poison Archers Minions Skeleton Barrel
Poison
Battle Ram Miner Skeleton Barrel Giant Skeleton
Giant Skeleton
Archers Minions Skeleton Barrel Poison Miner
Miner
Minions Skeleton Barrel Poison Archers Giant Skeleton
Little Prince

Defense Synergies 0 4

Archers
Minions Giant Skeleton
Minions
Archers Giant Skeleton
Skeleton Barrel
Battle Ram
Poison
Giant Skeleton
Archers Minions Little Prince
Miner
Little Prince
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel
Minions
Archers Minions Giant Skeleton
Minions
Poison Giant Skeleton
Archers Minions
Minions Archers Poison Little Prince
Skeleton Barrel Poison Giant Skeleton
Minions
Archers Giant Skeleton Miner Little Prince
Archers Minions Poison Giant Skeleton
Minions Archers Poison
Minions Giant Skeleton
Minions Poison
Minions Poison
Archers Minions Little Prince
Poison Archers Minions Giant Skeleton Little Prince
Archers Minions Poison Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Giant Skeleton
Poison Archers Skeleton Barrel Miner
Giant Skeleton Minions
Giant Skeleton
Giant Skeleton
Poison Archers Minions Skeleton Barrel
Archers Minions Giant Skeleton
Giant Skeleton
Giant Skeleton Minions Poison
Minions Giant Skeleton
Poison Giant Skeleton
Giant Skeleton
Archers
Archers Minions Poison Giant Skeleton Little Prince
Minions Poison Archers Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Giant Skeleton
Poison Skeleton Barrel Miner
Skeleton Barrel Poison Giant Skeleton Miner
Skeleton Barrel Poison Giant Skeleton
Poison
Poison Minions Skeleton Barrel
Archers Poison
Poison Skeleton Barrel
Poison Miner Skeleton Barrel
Minions Poison
Poison Miner Skeleton Barrel
Poison Archers
Poison Skeleton Barrel Miner
Minions Skeleton Barrel Poison
Skeleton Barrel Poison
Skeleton Barrel Poison
Skeleton Barrel Poison
Poison
Minions
Archers Skeleton Barrel Poison
Skeleton Barrel Poison Miner Little Prince
Minions Poison Giant Skeleton
Poison
Skeleton Barrel Poison
Poison Little Prince
Poison Miner Skeleton Barrel
Skeleton Barrel Poison Miner
Poison Miner Skeleton Barrel
Poison Archers Little Prince
Minions Skeleton Barrel Poison
Poison Miner
Poison
Giant Skeleton
Poison
Skeleton Barrel Archers Minions
Poison Archers
Poison Miner
Skeleton Barrel Poison
Poison Giant Skeleton
Minions Poison Giant Skeleton
Poison
Poison Skeleton Barrel Giant Skeleton Miner Little Prince

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