My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Dragons Valkyrie Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Dark Prince
Giant Snowball
Archers Minions Skeleton Dragons Hog Rider
Zap
Archers Minions Dark Prince
Barbarian Barrel
Archers Valkyrie Wizard Dark Prince
The Log
Archers Mini P.E.K.K.A Hog Rider Dark Prince
Earthquake
Archers Hog Rider
Arrows
Archers Minions Skeleton Dragons
Royal Delivery
Archers Minions Skeleton Dragons Mini P.E.K.K.A Valkyrie Hog Rider Wizard Dark Prince
Fireball
Archers Minions Skeleton Dragons Hog Rider Wizard
Poison
Archers Minions Skeleton Dragons Wizard
Lightning
Skeleton Dragons Mini P.E.K.K.A Valkyrie Wizard Dark Prince
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Skeleton Dragons Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Minions Skeleton Dragons Mini P.E.K.K.A

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A Hog Rider Dark Prince
Minions
Hog Rider Mini P.E.K.K.A Valkyrie Dark Prince
Skeleton Dragons
Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince
Mini P.E.K.K.A
Archers Minions Skeleton Dragons Valkyrie Hog Rider Wizard Dark Prince
Valkyrie
Archers Hog Rider Minions Skeleton Dragons Mini P.E.K.K.A Wizard Dark Prince
Hog Rider
Minions Valkyrie Archers Skeleton Dragons Mini P.E.K.K.A Wizard Dark Prince
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince
Dark Prince
Archers Minions Skeleton Dragons Mini P.E.K.K.A Valkyrie Hog Rider Wizard

Defense Synergies 2 12

Archers
Valkyrie Minions Skeleton Dragons Mini P.E.K.K.A Dark Prince
Minions
Valkyrie Archers Dark Prince
Skeleton Dragons
Archers Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A
Archers Skeleton Dragons Valkyrie Wizard
Valkyrie
Archers Minions Skeleton Dragons Mini P.E.K.K.A Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Dark Prince
Dark Prince
Archers Minions Skeleton Dragons Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Dragons Valkyrie Wizard
Mini P.E.K.K.A Minions Skeleton Dragons Valkyrie Dark Prince
Mini P.E.K.K.A Archers Minions Skeleton Dragons Valkyrie Dark Prince
Mini P.E.K.K.A Minions Skeleton Dragons Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince
Archers Minions Skeleton Dragons Valkyrie Dark Prince
Minions Skeleton Dragons Archers Wizard
Skeleton Dragons Valkyrie
Mini P.E.K.K.A Minions
Archers Mini P.E.K.K.A Valkyrie Dark Prince
Archers Minions Skeleton Dragons Valkyrie Wizard Dark Prince
Minions Skeleton Dragons Archers Wizard
Mini P.E.K.K.A Minions Skeleton Dragons Valkyrie Wizard Dark Prince
Valkyrie Wizard Minions Skeleton Dragons Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Minions Skeleton Dragons Mini P.E.K.K.A Valkyrie Dark Prince
Archers Minions Skeleton Dragons Valkyrie Wizard Dark Prince
Valkyrie Wizard Archers Minions Skeleton Dragons Dark Prince
Mini P.E.K.K.A
Skeleton Dragons Valkyrie Wizard Dark Prince Archers Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers Dark Prince
Archers Skeleton Dragons Mini P.E.K.K.A Valkyrie Wizard
Minions Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince
Skeleton Dragons Wizard Archers Minions
Mini P.E.K.K.A Dark Prince Archers Minions Valkyrie
Mini P.E.K.K.A Valkyrie Dark Prince
Minions Skeleton Dragons Mini P.E.K.K.A Valkyrie Dark Prince
Skeleton Dragons
Minions Mini P.E.K.K.A Valkyrie Dark Prince
Valkyrie Dark Prince
Mini P.E.K.K.A Dark Prince Valkyrie Wizard
Wizard Archers Skeleton Dragons Valkyrie
Archers Minions Skeleton Dragons Mini P.E.K.K.A Valkyrie Dark Prince
Minions Valkyrie Archers Skeleton Dragons Mini P.E.K.K.A Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Valkyrie Dark Prince
Wizard Skeleton Dragons Valkyrie Dark Prince
Skeleton Dragons Wizard Minions
Archers Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Minions Mini P.E.K.K.A
Skeleton Dragons Valkyrie Wizard Dark Prince
Archers Skeleton Dragons Wizard
Skeleton Dragons
Minions Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Minions Skeleton Dragons Mini P.E.K.K.A
Archers Skeleton Dragons Mini P.E.K.K.A Wizard Dark Prince
Skeleton Dragons Valkyrie Wizard
Minions Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons Valkyrie Wizard Dark Prince
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Archers Skeleton Dragons Wizard
Minions Skeleton Dragons Wizard
Mini P.E.K.K.A
Skeleton Dragons Wizard
Skeleton Dragons
Wizard
Archers Minions Dark Prince
Archers Skeleton Dragons Wizard
Skeleton Dragons Mini P.E.K.K.A Valkyrie Wizard Dark Prince
Skeleton Dragons Wizard
Skeleton Dragons Dark Prince
Minions Skeleton Dragons
Skeleton Dragons
Dark Prince

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