My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Healer Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Sparky
Giant Snowball
Archers Minions Princess
Zap
Archers Minions Royal Giant Princess Sparky
Barbarian Barrel
Archers Princess Sparky
The Log
Archers Royal Giant Princess Sparky
Earthquake
Archers
Arrows
Archers Minions Princess
Royal Delivery
Archers Minions Battle Healer Princess Sparky
Fireball
Archers Minions Battle Healer Princess Sparky
Poison
Archers Minions Battle Healer Princess Sparky
Lightning
Battle Healer Sparky
Rocket
Battle Healer Sparky

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rage Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Archers Minions Princess Battle Healer Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Archers Minions

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer Royal Giant
Minions
Royal Giant Rage Battle Healer Sparky
Royal Giant
Minions Archers Battle Healer Mirror Princess Sparky
Battle Healer
Archers Rage Minions Royal Giant Mirror Princess Sparky
Mirror
Royal Giant Battle Healer Princess Sparky
Rage
Minions Battle Healer Sparky
Princess
Royal Giant Battle Healer Mirror Sparky
Sparky
Rage Minions Royal Giant Battle Healer Mirror Princess

Defense Synergies 1 7

Archers
Minions Battle Healer
Minions
Archers Battle Healer
Royal Giant
Battle Healer
Mirror Archers Minions Princess Sparky
Mirror
Battle Healer Princess Sparky
Rage
Princess
Battle Healer Mirror
Sparky
Battle Healer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Sparky
Sparky Minions Battle Healer
Sparky Archers Minions
Sparky Minions
Battle Healer Princess Sparky
Archers Minions
Minions Archers Princess
Battle Healer Sparky
Sparky Minions Princess
Archers Battle Healer Sparky
Archers Minions Princess
Minions Archers Princess
Sparky Minions Battle Healer
Sparky Minions Princess
Sparky
Sparky
Sparky Minions
Archers Minions Battle Healer
Archers Minions Battle Healer Princess
Sparky
Archers Minions Battle Healer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Battle Healer Sparky
Archers Battle Healer
Minions Battle Healer Sparky
Battle Healer Sparky
Battle Healer Sparky
Archers Minions Princess
Sparky Archers Minions Battle Healer
Battle Healer Sparky
Minions Sparky
Sparky
Minions Sparky
Sparky
Archers Princess Sparky
Sparky Archers Minions Battle Healer
Minions Archers Battle Healer Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Sparky
Princess
Sparky
Sparky
Sparky
Minions Princess
Archers Princess Sparky
Princess
Minions Sparky
Princess Sparky
Archers Princess
Princess Sparky
Minions Princess
Princess Sparky
Princess Sparky
Princess Sparky
Sparky
Minions Sparky
Archers Princess Sparky
Princess
Minions Sparky
Princess
Sparky
Princess Sparky
Princess Sparky
Princess Sparky
Sparky
Archers Princess Sparky
Minions
Sparky
Sparky
Princess Sparky
Sparky
Princess Sparky
Archers Minions Princess
Archers Princess
Princess Sparky
Princess
Sparky
Sparky
Minions Princess Sparky
Princess
Princess Sparky

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