My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Dart Goblin Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Valkyrie Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elixir Golem Prince
Giant Snowball
Archers Minions Dart Goblin Baby Dragon
Zap
Archers Minions Dart Goblin Inferno Tower Prince
Barbarian Barrel
Archers Dart Goblin Elixir Golem Valkyrie Inferno Tower
The Log
Archers Dart Goblin Elixir Golem Prince
Earthquake
Archers Elixir Golem Inferno Tower
Arrows
Archers Minions Dart Goblin
Royal Delivery
Archers Minions Dart Goblin Elixir Golem Valkyrie Baby Dragon Prince
Fireball
Archers Minions Dart Goblin Elixir Golem Inferno Tower Baby Dragon
Poison
Archers Minions Dart Goblin Elixir Golem Inferno Tower
Lightning
Valkyrie Inferno Tower Baby Dragon Prince
Rocket
Valkyrie Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Inferno Tower Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Dart Goblin Elixir Golem Valkyrie Baby Dragon Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Minions Dart Goblin Elixir Golem

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Elixir Golem Baby Dragon Prince
Minions
Elixir Golem Valkyrie Baby Dragon Prince
Dart Goblin
Valkyrie Elixir Golem Baby Dragon Prince
Elixir Golem
Archers Minions Dart Goblin Baby Dragon
Valkyrie
Archers Dart Goblin Prince Minions Baby Dragon
Inferno Tower
Baby Dragon
Archers Minions Dart Goblin Elixir Golem Valkyrie Prince
Prince
Valkyrie Archers Minions Dart Goblin Baby Dragon

Defense Synergies 2 18

Archers
Valkyrie Minions Dart Goblin Inferno Tower Baby Dragon
Minions
Valkyrie Archers Dart Goblin Inferno Tower Baby Dragon Prince
Dart Goblin
Archers Minions Valkyrie Inferno Tower Baby Dragon Prince
Elixir Golem
Valkyrie
Archers Minions Dart Goblin Inferno Tower Baby Dragon Prince
Inferno Tower
Archers Minions Dart Goblin Valkyrie Baby Dragon Prince
Baby Dragon
Archers Minions Dart Goblin Valkyrie Inferno Tower Prince
Prince
Minions Dart Goblin Valkyrie Inferno Tower Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Valkyrie Inferno Tower Baby Dragon
Inferno Tower Minions Dart Goblin Valkyrie Prince
Inferno Tower Prince Archers Minions Dart Goblin Valkyrie
Inferno Tower Prince Minions Dart Goblin Valkyrie
Valkyrie Prince
Archers Minions Dart Goblin Valkyrie Baby Dragon
Minions Dart Goblin Inferno Tower Archers Baby Dragon
Dart Goblin Valkyrie Inferno Tower Baby Dragon
Inferno Tower Minions Prince
Archers Dart Goblin Valkyrie Inferno Tower Prince
Archers Minions Dart Goblin Valkyrie Baby Dragon
Minions Inferno Tower Archers Dart Goblin Baby Dragon
Inferno Tower Prince Minions Valkyrie
Valkyrie Minions Dart Goblin Baby Dragon Prince
Inferno Tower Prince
Inferno Tower Prince
Minions Valkyrie Inferno Tower Prince
Archers Minions Dart Goblin Valkyrie Baby Dragon Prince
Valkyrie Baby Dragon Archers Minions Dart Goblin
Dart Goblin Inferno Tower Prince
Valkyrie Archers Minions Dart Goblin Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Inferno Tower Prince
Archers Valkyrie Baby Dragon Prince
Minions Valkyrie Inferno Tower Prince
Valkyrie Prince Inferno Tower
Inferno Tower Valkyrie Prince
Archers Minions Dart Goblin Baby Dragon
Prince Archers Minions Dart Goblin Valkyrie Inferno Tower
Inferno Tower Valkyrie Prince
Minions Valkyrie Inferno Tower Baby Dragon Prince
Inferno Tower Dart Goblin
Minions Dart Goblin Valkyrie Inferno Tower Prince
Valkyrie Prince
Prince Valkyrie Inferno Tower
Archers Dart Goblin Valkyrie Baby Dragon
Inferno Tower Archers Minions Dart Goblin Valkyrie Baby Dragon Prince
Minions Valkyrie Archers Dart Goblin Inferno Tower Baby Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Valkyrie Prince
Valkyrie Baby Dragon
Minions Dart Goblin Baby Dragon
Archers Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin
Minions Prince
Dart Goblin Valkyrie Prince
Archers Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Minions Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Prince
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Minions
Archers Dart Goblin Baby Dragon Prince
Dart Goblin Valkyrie Baby Dragon
Minions Baby Dragon Prince
Prince
Baby Dragon
Valkyrie Baby Dragon
Dart Goblin Baby Dragon
Baby Dragon Prince
Dart Goblin Baby Dragon
Archers Dart Goblin Baby Dragon
Minions Dart Goblin
Dart Goblin
Prince
Archers Minions Dart Goblin Prince
Archers Dart Goblin Baby Dragon
Dart Goblin Valkyrie Baby Dragon Prince
Dart Goblin Baby Dragon
Dart Goblin Prince
Minions Dart Goblin Baby Dragon
Dart Goblin
Dart Goblin Baby Dragon Prince

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