My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Fisherman Mother Witch Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Fisherman
Giant Snowball
Archers Battle Ram Fisherman
Zap
Archers Battle Ram Fisherman
Barbarian Barrel
Archers Battle Ram
The Log
Archers Mini P.E.K.K.A Battle Ram Fisherman
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Battle Ram Fisherman Mother Witch
Fireball
Archers Battle Ram Fisherman Mother Witch
Poison
Archers Fisherman Mother Witch
Lightning
Mini P.E.K.K.A Battle Ram Fisherman Mother Witch Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Fisherman Mini P.E.K.K.A Battle Ram Mother Witch Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Fisherman Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Battle Ram Fisherman Mega Knight
Mini P.E.K.K.A
Archers The Log Mega Knight
Battle Ram
The Log Archers Mother Witch
The Log
Battle Ram Mini P.E.K.K.A Fisherman Mega Knight
Fisherman
Archers The Log Mega Knight
Mother Witch
Battle Ram Mega Knight
Mega Knight
Archers Mini P.E.K.K.A The Log Fisherman Mother Witch
Monk

Defense Synergies 1 13

Archers
Mini P.E.K.K.A The Log Fisherman Mega Knight
Mini P.E.K.K.A
The Log Archers Fisherman Mother Witch
Battle Ram
The Log
Mini P.E.K.K.A Archers Fisherman Mother Witch Mega Knight
Fisherman
Archers Mini P.E.K.K.A The Log Mother Witch Mega Knight Monk
Mother Witch
Mini P.E.K.K.A The Log Fisherman Mega Knight
Mega Knight
Archers The Log Fisherman Mother Witch
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A The Log Fisherman Mega Knight Monk
Mini P.E.K.K.A Fisherman Mega Knight Archers
Mini P.E.K.K.A Fisherman Mega Knight Monk
Mini P.E.K.K.A The Log Mega Knight Monk
The Log Archers Mother Witch Mega Knight
Archers
The Log Mega Knight Monk
Mini P.E.K.K.A Fisherman
Archers Mini P.E.K.K.A Fisherman Mega Knight
Archers Mother Witch The Log Fisherman Mega Knight
Archers
Mini P.E.K.K.A Mega Knight The Log
Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight
Monk Mini P.E.K.K.A The Log Fisherman Mega Knight
Mega Knight Mini P.E.K.K.A Fisherman
Mega Knight Archers The Log Fisherman
The Log Archers Fisherman Mother Witch Mega Knight
Mini P.E.K.K.A Fisherman
Mega Knight Archers Mini P.E.K.K.A The Log Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Archers Fisherman
Archers Mini P.E.K.K.A The Log Fisherman Mega Knight Monk
Mega Knight Mini P.E.K.K.A The Log Fisherman
Mini P.E.K.K.A Mega Knight The Log Fisherman Monk
Mini P.E.K.K.A Fisherman Mega Knight
Mother Witch Archers Monk
Mini P.E.K.K.A Archers
Mini P.E.K.K.A Mega Knight Fisherman
Mega Knight Mini P.E.K.K.A The Log Monk
Mega Knight Mini P.E.K.K.A
Mega Knight Monk The Log
Mini P.E.K.K.A Mega Knight
Archers Mega Knight
Archers Mini P.E.K.K.A The Log Fisherman Monk
Mega Knight Archers Mini P.E.K.K.A The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Monk
Monk The Log Fisherman
The Log
The Log
The Log Mega Knight
Mother Witch Monk
Archers The Log
The Log
The Log Monk Fisherman
Mini P.E.K.K.A Fisherman
Monk The Log Fisherman
Monk Archers
The Log Fisherman
Fisherman Monk
The Log Fisherman
The Log
The Log Mega Knight
Monk
Mini P.E.K.K.A Fisherman
Archers Mini P.E.K.K.A The Log Fisherman Mega Knight Monk
The Log Mother Witch Mega Knight Monk
The Log Mega Knight Monk
The Log Fisherman Monk
The Log Monk
The Log Mother Witch Mega Knight
Fisherman
The Log Fisherman Monk
The Log Fisherman Mega Knight Monk
The Log Fisherman
Archers Mother Witch
Mini P.E.K.K.A
The Log Mega Knight
Monk
Mega Knight
The Log Monk
Archers
Archers Monk
The Log
Mini P.E.K.K.A Mega Knight
The Log
Monk
Mega Knight
The Log
The Log Mega Knight Monk

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