My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Baby Dragon Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army Dark Prince
Giant Snowball
Archers Hog Rider Skeleton Army Baby Dragon Witch
Zap
Archers Firecracker Skeleton Army Dark Prince Witch
Barbarian Barrel
Archers Firecracker Skeleton Army Dark Prince Witch
The Log
Archers Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army Dark Prince Witch
Earthquake
Archers Firecracker Hog Rider Skeleton Army Witch
Arrows
Archers Firecracker Skeleton Army Witch
Royal Delivery
Archers Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army Baby Dragon Dark Prince Witch
Fireball
Archers Firecracker Hog Rider Skeleton Army Baby Dragon Witch
Poison
Archers Firecracker Skeleton Army Witch
Lightning
Mini P.E.K.K.A Baby Dragon Dark Prince Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Skeleton Army Mini P.E.K.K.A Hog Rider Baby Dragon Dark Prince Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Hog Rider Baby Dragon Dark Prince
Firecracker
Hog Rider Mini P.E.K.K.A Baby Dragon Dark Prince
Mini P.E.K.K.A
Archers Firecracker Hog Rider Baby Dragon Dark Prince
Hog Rider
Firecracker Archers Mini P.E.K.K.A Baby Dragon Dark Prince Witch
Skeleton Army
Baby Dragon
Archers Firecracker Mini P.E.K.K.A Hog Rider Dark Prince Witch
Dark Prince
Archers Firecracker Mini P.E.K.K.A Hog Rider Baby Dragon Witch
Witch
Hog Rider Baby Dragon Dark Prince

Defense Synergies 0 16

Archers
Firecracker Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince Witch
Firecracker
Archers Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince
Mini P.E.K.K.A
Archers Firecracker Skeleton Army Baby Dragon Witch
Hog Rider
Skeleton Army
Archers Firecracker Mini P.E.K.K.A
Baby Dragon
Archers Firecracker Mini P.E.K.K.A Dark Prince Witch
Dark Prince
Archers Firecracker Baby Dragon Witch
Witch
Archers Mini P.E.K.K.A Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Mini P.E.K.K.A Skeleton Army Firecracker Dark Prince Witch
Mini P.E.K.K.A Skeleton Army Witch Archers Dark Prince
Mini P.E.K.K.A Skeleton Army Witch Firecracker Dark Prince
Firecracker Mini P.E.K.K.A Skeleton Army Dark Prince
Skeleton Army Archers Firecracker Baby Dragon Dark Prince
Archers Firecracker Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Archers Firecracker Mini P.E.K.K.A Dark Prince
Archers Skeleton Army Witch Firecracker Baby Dragon Dark Prince
Archers Firecracker Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Skeleton Army Firecracker Mini P.E.K.K.A Baby Dragon Dark Prince Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Archers Firecracker Skeleton Army Baby Dragon Dark Prince Witch
Baby Dragon Witch Archers Firecracker Dark Prince
Mini P.E.K.K.A
Skeleton Army Dark Prince Archers Firecracker Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Archers Dark Prince Witch
Archers Firecracker Mini P.E.K.K.A Baby Dragon
Skeleton Army Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Skeleton Army Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Firecracker Archers Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Dark Prince Archers Witch
Mini P.E.K.K.A Skeleton Army Dark Prince
Firecracker Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince Witch
Witch Skeleton Army
Mini P.E.K.K.A Dark Prince Witch
Skeleton Army Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Archers Firecracker Skeleton Army Baby Dragon Witch
Skeleton Army Witch Archers Firecracker Mini P.E.K.K.A Baby Dragon Dark Prince
Archers Firecracker Mini P.E.K.K.A Baby Dragon Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Dark Prince
Firecracker Baby Dragon Dark Prince
Firecracker Baby Dragon Witch
Archers Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker
Mini P.E.K.K.A
Firecracker Dark Prince
Archers Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Baby Dragon Dark Prince
Firecracker Baby Dragon Witch
Baby Dragon
Baby Dragon
Firecracker Baby Dragon Dark Prince Witch
Witch
Firecracker Baby Dragon Witch
Baby Dragon Witch
Firecracker Baby Dragon
Archers Firecracker Baby Dragon Witch
Firecracker Witch
Mini P.E.K.K.A
Firecracker
Firecracker
Archers Skeleton Army Dark Prince Witch
Archers Firecracker Baby Dragon Witch
Firecracker Mini P.E.K.K.A Baby Dragon Dark Prince
Firecracker Baby Dragon
Firecracker Dark Prince
Firecracker Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Dark Prince Witch

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