My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Goblin Hut Guards
Zap
Archers Goblin Hut Guards
Barbarian Barrel
Archers Goblin Hut Guards
The Log
Archers Mini P.E.K.K.A Goblin Hut Guards
Earthquake
Archers Goblin Hut Guards
Arrows
Archers Goblin Hut Guards
Royal Delivery
Archers Mini P.E.K.K.A Goblin Hut Guards
Fireball
Archers Goblin Hut
Poison
Archers Goblin Hut Guards
Lightning
Mini P.E.K.K.A Goblin Hut Monk
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Void Mini P.E.K.K.A Goblin Hut Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Guards Void

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Goblin Hut Mega Knight
Mini P.E.K.K.A
Archers Goblin Hut The Log Mega Knight
Goblin Hut
Archers Mini P.E.K.K.A The Log Mega Knight
Guards
The Log
Void
The Log
Mini P.E.K.K.A Goblin Hut Guards Mega Knight
Mega Knight
Archers Mini P.E.K.K.A Goblin Hut The Log
Monk

Defense Synergies 1 9

Archers
Mini P.E.K.K.A Goblin Hut Guards The Log Mega Knight
Mini P.E.K.K.A
The Log Archers Goblin Hut Guards
Goblin Hut
Archers Mini P.E.K.K.A
Guards
Archers Mini P.E.K.K.A The Log
Void
The Log
Mini P.E.K.K.A Archers Guards Mega Knight
Mega Knight
Archers The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Void The Log
Mini P.E.K.K.A Goblin Hut The Log Mega Knight Monk
Mini P.E.K.K.A Goblin Hut Mega Knight Archers Void
Mini P.E.K.K.A Goblin Hut Guards Mega Knight Monk
Mini P.E.K.K.A The Log Mega Knight Monk
The Log Archers Guards Mega Knight
Archers Goblin Hut Void
Void The Log Mega Knight Monk
Mini P.E.K.K.A Goblin Hut
Guards Archers Mini P.E.K.K.A Mega Knight
Archers Guards Goblin Hut The Log Mega Knight
Archers Goblin Hut
Mini P.E.K.K.A Goblin Hut Mega Knight Guards The Log
Mega Knight Mini P.E.K.K.A Goblin Hut Guards The Log
Mini P.E.K.K.A Goblin Hut Mega Knight
Monk Mini P.E.K.K.A Goblin Hut The Log Mega Knight
Mega Knight Mini P.E.K.K.A Goblin Hut
Mega Knight Archers Goblin Hut Guards The Log
The Log Archers Goblin Hut Guards Mega Knight
Mini P.E.K.K.A Goblin Hut
Mega Knight Archers Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Archers Goblin Hut Void
Void Archers Mini P.E.K.K.A The Log Mega Knight Monk
Guards Mega Knight Mini P.E.K.K.A Goblin Hut The Log
Mini P.E.K.K.A Guards Mega Knight The Log Monk
Mini P.E.K.K.A Goblin Hut Guards Mega Knight
Archers Goblin Hut Monk
Mini P.E.K.K.A Guards Archers Goblin Hut Void
Mini P.E.K.K.A Mega Knight
Void Mega Knight Mini P.E.K.K.A Goblin Hut The Log Monk
Goblin Hut Guards
Mega Knight Mini P.E.K.K.A Goblin Hut Guards
Mega Knight Monk Guards Void The Log
Mini P.E.K.K.A Mega Knight Guards
Archers Mega Knight
Goblin Hut Guards Archers Mini P.E.K.K.A The Log Monk
Mega Knight Archers Mini P.E.K.K.A Goblin Hut The Log
Goblin Hut Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards The Log Monk
Void Monk The Log
Goblin Hut Void The Log
Guards Void The Log
The Log Mega Knight
Monk
Archers The Log
The Log
Void The Log Monk
Mini P.E.K.K.A Guards Void
Void Monk The Log
Void Monk Archers
Goblin Hut Void The Log
Void Monk
Goblin Hut The Log
Goblin Hut The Log
Goblin Hut The Log Mega Knight
Monk
Mini P.E.K.K.A
Void Archers Mini P.E.K.K.A The Log Mega Knight Monk
The Log Mega Knight Monk
Void The Log Mega Knight Monk
Void
Void The Log Monk
Void The Log Monk
The Log Mega Knight
Void The Log Monk
Void The Log Mega Knight Monk
Void The Log
Archers
Goblin Hut Guards Void
Mini P.E.K.K.A Void
Void The Log Mega Knight
Void Monk
Mega Knight
The Log Monk
Archers Goblin Hut Guards Void
Archers Monk
The Log
Void Mini P.E.K.K.A Mega Knight
The Log
Void Monk
Mega Knight
Guards The Log
Void
Void The Log Mega Knight Monk

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