My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Mega Minion Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Mega Minion
Zap
Archers
Barbarian Barrel
Archers Knight Tesla Ice Wizard Electro Wizard
The Log
Archers
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Knight Mega Minion Ice Wizard Electro Wizard
Fireball
Archers Tesla Mega Minion Ice Wizard Electro Wizard
Poison
Archers Mega Minion Ice Wizard Electro Wizard
Lightning
Knight Tesla Mega Minion Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Mega Minion Ice Wizard Tesla Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Mega Minion

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mega Knight
Arrows
Archers Knight Mega Minion Mega Knight
Knight
Archers Mega Minion Arrows Ice Wizard Electro Wizard
Tesla
Mega Minion
Knight Arrows Mega Knight
Ice Wizard
Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Archers Arrows Mega Minion Electro Wizard

Defense Synergies 6 16

Archers
Knight Tesla Mega Minion Ice Wizard Electro Wizard Mega Knight
Arrows
Mega Knight Knight Tesla Mega Minion Ice Wizard
Knight
Archers Tesla Mega Minion Ice Wizard Electro Wizard Arrows
Tesla
Knight Archers Arrows Mega Minion Electro Wizard
Mega Minion
Knight Archers Arrows Tesla Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Knight Archers Arrows Mega Minion Mega Knight
Electro Wizard
Knight Archers Tesla Mega Minion Mega Knight
Mega Knight
Arrows Archers Mega Minion Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Mega Minion Electro Wizard
Knight Tesla Mega Minion Ice Wizard Electro Wizard Mega Knight
Tesla Mega Knight Archers Knight Mega Minion Ice Wizard Electro Wizard
Tesla Knight Mega Minion Ice Wizard Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Archers Tesla Mega Minion Ice Wizard Electro Wizard Mega Knight
Tesla Mega Minion Electro Wizard Archers Arrows Ice Wizard
Arrows Tesla Electro Wizard Mega Knight
Tesla Ice Wizard
Knight Archers Tesla Ice Wizard Electro Wizard Mega Knight
Archers Ice Wizard Electro Wizard Arrows Knight Tesla Mega Minion Mega Knight
Arrows Tesla Mega Minion Archers Ice Wizard Electro Wizard
Tesla Mega Knight Knight Ice Wizard Electro Wizard
Mega Knight Arrows Tesla Mega Minion Electro Wizard
Knight Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Mega Knight
Tesla Mega Knight Arrows Knight Electro Wizard
Arrows Tesla Mega Knight Archers Knight Mega Minion Ice Wizard Electro Wizard
Arrows Archers Knight Tesla Mega Minion Ice Wizard Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Archers Arrows Knight Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Tesla Electro Wizard
Electro Wizard Archers Arrows Knight Tesla Mega Minion Mega Knight
Mega Knight Knight Electro Wizard
Mega Knight Knight Tesla Electro Wizard
Knight Tesla Mega Knight
Arrows Archers Tesla Ice Wizard Electro Wizard
Archers Knight Tesla Mega Minion Ice Wizard Electro Wizard
Mega Knight Knight Tesla
Electro Wizard Mega Knight Knight Mega Minion
Tesla Mega Minion
Mega Knight Knight Tesla Mega Minion
Mega Knight Arrows Electro Wizard
Mega Knight Knight Tesla
Archers Tesla Mega Knight
Tesla Electro Wizard Archers Knight Mega Minion
Arrows Mega Knight Archers Tesla Mega Minion Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Ice Wizard Electro Wizard
Arrows
Arrows Knight
Arrows Mega Knight
Arrows Mega Minion Ice Wizard
Archers Arrows
Arrows Ice Wizard
Arrows
Electro Wizard
Arrows Knight Electro Wizard
Archers Arrows
Knight
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Archers Arrows Mega Minion Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Ice Wizard Mega Knight
Mega Minion
Arrows Ice Wizard Electro Wizard
Arrows Mega Knight
Arrows
Archers Arrows Ice Wizard Electro Wizard
Electro Wizard Mega Minion
Mega Minion
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Archers
Archers Arrows Mega Minion Ice Wizard Electro Wizard
Arrows
Knight Mega Minion Electro Wizard Mega Knight
Arrows
Arrows
Mega Minion Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight

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