My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Mega Minion Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner Inferno Dragon
Giant Snowball
Archers Mega Minion Baby Dragon Miner Inferno Dragon
Zap
Archers Inferno Dragon
Barbarian Barrel
Archers Tesla
The Log
Archers
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Mega Minion Baby Dragon Miner Inferno Dragon
Fireball
Archers Tesla Mega Minion Baby Dragon Inferno Dragon
Poison
Archers Mega Minion
Lightning
Tesla Mega Minion Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Baby Dragon Poison Miner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mega Minion Miner Tesla Baby Dragon Poison Inferno Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Mega Minion Miner Tesla

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Miner Inferno Dragon
Tesla
Mega Minion
Baby Dragon Poison Miner
Rocket
Miner
Baby Dragon
Archers Mega Minion Poison Miner Inferno Dragon
Poison
Miner Mega Minion Baby Dragon
Miner
Poison Archers Mega Minion Rocket Baby Dragon Inferno Dragon
Inferno Dragon
Archers Baby Dragon Miner

Defense Synergies 0 10

Archers
Tesla Mega Minion Baby Dragon
Tesla
Archers Mega Minion Baby Dragon Poison Inferno Dragon
Mega Minion
Archers Tesla Baby Dragon Miner
Rocket
Baby Dragon
Archers Tesla Mega Minion Inferno Dragon
Poison
Tesla
Miner
Mega Minion
Inferno Dragon
Tesla Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Mega Minion Baby Dragon
Inferno Dragon Tesla Mega Minion
Tesla Rocket Archers Mega Minion Inferno Dragon
Tesla Inferno Dragon Mega Minion
Rocket Poison
Archers Tesla Mega Minion Baby Dragon
Tesla Mega Minion Rocket Inferno Dragon Archers Baby Dragon Poison
Rocket Tesla Baby Dragon Poison
Tesla Inferno Dragon
Archers Tesla Miner
Archers Poison Tesla Mega Minion Baby Dragon
Tesla Mega Minion Inferno Dragon Archers Baby Dragon Poison
Tesla Rocket
Rocket Tesla Mega Minion Baby Dragon Poison
Inferno Dragon Tesla
Rocket Tesla Inferno Dragon
Tesla Poison
Tesla Archers Mega Minion Baby Dragon
Baby Dragon Poison Archers Tesla Mega Minion Inferno Dragon
Tesla Inferno Dragon
Archers Tesla Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla
Poison Archers Tesla Mega Minion Rocket Baby Dragon Miner Inferno Dragon
Rocket
Rocket Tesla
Tesla Inferno Dragon
Rocket Poison Archers Tesla Baby Dragon
Rocket Archers Tesla Mega Minion
Tesla Inferno Dragon
Rocket Mega Minion Baby Dragon Poison Inferno Dragon
Tesla Mega Minion Inferno Dragon
Inferno Dragon Tesla Mega Minion
Rocket Poison
Rocket Tesla
Archers Tesla Baby Dragon
Tesla Archers Mega Minion Rocket Baby Dragon Poison Inferno Dragon
Poison Archers Tesla Mega Minion Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Baby Dragon
Poison Baby Dragon Miner
Rocket Baby Dragon Poison Miner
Rocket Poison
Rocket Poison Baby Dragon
Poison Mega Minion Rocket Baby Dragon
Archers Baby Dragon Poison
Poison Baby Dragon
Poison Miner
Rocket Poison
Rocket Poison Miner
Poison Archers Rocket Baby Dragon
Rocket Poison Baby Dragon Miner
Rocket Baby Dragon Poison
Baby Dragon Poison
Rocket Baby Dragon Poison
Rocket Baby Dragon Poison
Rocket Poison
Rocket
Rocket Archers Mega Minion Baby Dragon Poison
Rocket Baby Dragon Poison Miner
Rocket Baby Dragon Poison
Rocket Poison
Rocket
Rocket Baby Dragon Poison
Poison Baby Dragon
Mega Minion Inferno Dragon
Poison Miner Baby Dragon
Baby Dragon Poison Miner
Rocket Poison Miner Baby Dragon
Poison Archers Baby Dragon
Rocket Mega Minion Poison
Mega Minion
Poison Rocket Miner
Rocket Poison
Rocket Poison
Archers Rocket
Rocket Poison Archers Mega Minion Baby Dragon
Poison Miner Mega Minion Rocket Baby Dragon
Baby Dragon Poison
Rocket Poison
Mega Minion
Rocket Baby Dragon Poison
Rocket Poison
Poison Rocket Baby Dragon Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: