My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Wizard Witch Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Witch Prince Princess Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Prince
Giant Snowball
Archers Minion Horde Witch Princess Little Prince
Zap
Archers Minion Horde Witch Prince Princess Little Prince
Barbarian Barrel
Archers Wizard Witch Princess Little Prince
The Log
Archers Witch Prince Princess Little Prince
Earthquake
Archers Witch
Arrows
Archers Minion Horde Witch Princess Little Prince
Royal Delivery
Archers Minion Horde Wizard Witch Prince Princess Little Prince
Fireball
Archers Minion Horde Wizard Witch Princess Little Prince
Poison
Archers Minion Horde Wizard Witch Princess Little Prince
Lightning
Wizard Witch Prince Little Prince
Rocket
Minion Horde Wizard Witch Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Princess Little Prince Minion Horde Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Princess Little Prince Minion Horde

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Prince Mega Knight
Minion Horde
Mega Knight Prince
Wizard
Prince Mega Knight
Witch
Prince Mega Knight
Prince
Mega Knight Archers Minion Horde Wizard Witch Princess Little Prince
Princess
Prince Mega Knight
Mega Knight
Minion Horde Prince Archers Wizard Witch Princess
Little Prince
Prince

Defense Synergies 0 7

Archers
Witch Mega Knight
Minion Horde
Wizard
Prince Mega Knight
Witch
Archers Prince Mega Knight
Prince
Wizard Witch
Princess
Mega Knight
Mega Knight
Archers Wizard Witch Princess
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Witch Prince Mega Knight
Minion Horde Witch Prince Mega Knight Archers
Minion Horde Witch Prince Mega Knight
Prince Princess Mega Knight
Archers Mega Knight
Minion Horde Archers Wizard Witch Princess Little Prince
Mega Knight
Minion Horde Witch Prince Princess
Archers Minion Horde Prince Mega Knight Little Prince
Archers Minion Horde Witch Wizard Princess Mega Knight
Minion Horde Archers Wizard Witch Princess
Minion Horde Prince Mega Knight Wizard Witch
Wizard Mega Knight Minion Horde Witch Prince Princess
Minion Horde Prince Mega Knight
Minion Horde Prince Mega Knight
Minion Horde Wizard Mega Knight Witch Prince
Mega Knight Archers Minion Horde Wizard Witch Prince Little Prince
Wizard Witch Archers Princess Mega Knight Little Prince
Prince
Wizard Mega Knight Archers Minion Horde Witch Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Witch Prince
Archers Wizard Prince Mega Knight
Mega Knight Minion Horde Witch Prince
Prince Mega Knight Minion Horde
Minion Horde Witch Prince Mega Knight
Wizard Archers Minion Horde Witch Princess
Prince Archers Minion Horde Witch
Mega Knight Minion Horde Prince
Minion Horde Mega Knight Witch Prince
Witch Minion Horde
Mega Knight Minion Horde Witch Prince
Mega Knight Prince
Prince Mega Knight Minion Horde Wizard Witch
Wizard Archers Minion Horde Witch Princess Mega Knight
Witch Archers Minion Horde Prince Little Prince
Mega Knight Archers Minion Horde Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde
Princess
Minion Horde
Prince
Wizard Minion Horde Mega Knight
Wizard Minion Horde Witch Princess
Archers Minion Horde Wizard Witch Princess
Wizard Princess
Wizard
Minion Horde Prince
Minion Horde Wizard Prince Princess
Archers Wizard Princess
Princess
Minion Horde Princess
Princess Prince
Minion Horde Wizard Witch Princess
Minion Horde Wizard Princess Mega Knight
Minion Horde
Archers Wizard Prince Princess Mega Knight
Wizard Witch Princess Mega Knight Little Prince
Minion Horde Prince Mega Knight
Wizard Princess
Prince
Minion Horde
Wizard Witch Princess Mega Knight Little Prince
Minion Horde Witch
Wizard Witch Princess
Wizard Witch Prince Princess Mega Knight
Archers Minion Horde Wizard Witch Princess Little Prince
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde Princess
Minion Horde Prince Mega Knight
Wizard Princess
Minion Horde Archers Witch Prince Princess
Archers Wizard Witch Princess
Minion Horde Wizard Prince Princess Mega Knight
Wizard Princess
Minion Horde Prince Mega Knight
Minion Horde Witch Princess
Witch Princess
Witch Prince Princess Mega Knight Little Prince

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