My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Goblin Barrel Skeleton Army Giant Skeleton Ram Rider
Giant Snowball
Archers Minion Horde Goblin Barrel Skeleton Army Witch Ram Rider
Zap
Archers Minion Horde Goblin Barrel Skeleton Army Witch Ram Rider
Barbarian Barrel
Archers Valkyrie Goblin Barrel Skeleton Army Witch Giant Skeleton
The Log
Archers Goblin Barrel Skeleton Army Witch Giant Skeleton Ram Rider
Earthquake
Archers Goblin Barrel Skeleton Army Witch
Arrows
Archers Minion Horde Goblin Barrel Skeleton Army Witch
Royal Delivery
Archers Minion Horde Valkyrie Goblin Barrel Skeleton Army Witch Giant Skeleton Ram Rider
Fireball
Archers Minion Horde Goblin Barrel Skeleton Army Witch Ram Rider
Poison
Archers Minion Horde Skeleton Army Witch
Lightning
Valkyrie Witch Ram Rider
Rocket
Minion Horde Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Barrel Skeleton Army Valkyrie Minion Horde Witch Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Giant Skeleton Ram Rider
Minion Horde
Giant Skeleton
Valkyrie
Archers Goblin Barrel Witch Giant Skeleton Ram Rider
Goblin Barrel
Valkyrie Skeleton Army Giant Skeleton Ram Rider
Skeleton Army
Goblin Barrel
Witch
Valkyrie Giant Skeleton Ram Rider
Giant Skeleton
Archers Minion Horde Valkyrie Goblin Barrel Witch
Ram Rider
Archers Valkyrie Goblin Barrel Witch

Defense Synergies 1 6

Archers
Valkyrie Skeleton Army Witch Giant Skeleton
Minion Horde
Valkyrie
Archers Witch
Goblin Barrel
Skeleton Army
Archers Giant Skeleton
Witch
Archers Valkyrie Giant Skeleton
Giant Skeleton
Archers Skeleton Army Witch
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Ram Rider
Minion Horde Skeleton Army Valkyrie Witch Ram Rider
Minion Horde Skeleton Army Witch Ram Rider Archers Valkyrie Giant Skeleton
Minion Horde Skeleton Army Witch Valkyrie Ram Rider
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Archers Valkyrie
Minion Horde Ram Rider Archers Witch
Valkyrie Giant Skeleton Ram Rider
Minion Horde Witch Skeleton Army
Skeleton Army Archers Minion Horde Valkyrie Giant Skeleton
Archers Minion Horde Valkyrie Skeleton Army Witch Giant Skeleton Ram Rider
Minion Horde Archers Witch Ram Rider
Minion Horde Skeleton Army Valkyrie Witch Giant Skeleton Ram Rider
Valkyrie Skeleton Army Minion Horde Witch
Skeleton Army Minion Horde Ram Rider
Minion Horde Skeleton Army Ram Rider
Minion Horde Valkyrie Skeleton Army Witch
Archers Minion Horde Valkyrie Skeleton Army Witch Ram Rider
Valkyrie Witch Archers Giant Skeleton Ram Rider
Ram Rider
Valkyrie Skeleton Army Archers Minion Horde Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Witch Giant Skeleton
Archers Valkyrie
Skeleton Army Giant Skeleton Minion Horde Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Giant Skeleton Minion Horde Ram Rider
Giant Skeleton Minion Horde Valkyrie Skeleton Army Witch Ram Rider
Archers Minion Horde Witch Ram Rider
Skeleton Army Archers Minion Horde Valkyrie Witch Giant Skeleton Ram Rider
Giant Skeleton Minion Horde Valkyrie Skeleton Army
Minion Horde Giant Skeleton Valkyrie Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Valkyrie Witch Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Valkyrie Witch Ram Rider
Archers Minion Horde Valkyrie Skeleton Army Witch
Skeleton Army Witch Archers Minion Horde Valkyrie Giant Skeleton
Valkyrie Archers Minion Horde Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Giant Skeleton
Ram Rider
Minion Horde Giant Skeleton
Valkyrie Giant Skeleton
Minion Horde Valkyrie
Minion Horde Witch Ram Rider
Archers Minion Horde Witch
Ram Rider
Ram Rider
Minion Horde
Minion Horde Valkyrie Ram Rider
Archers
Minion Horde
Minion Horde Witch
Minion Horde
Minion Horde
Archers
Valkyrie Witch
Minion Horde Giant Skeleton
Minion Horde
Valkyrie Witch
Minion Horde Witch
Witch Ram Rider
Witch Ram Rider
Archers Minion Horde Witch
Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde
Minion Horde Giant Skeleton
Minion Horde Archers Skeleton Army Witch
Archers Witch Ram Rider
Minion Horde Valkyrie
Giant Skeleton
Minion Horde
Minion Horde Witch Giant Skeleton
Witch
Witch Giant Skeleton

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