My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Prince Cannon Cart Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Goblin Barrel Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Wall Breakers Goblin Barrel Prince Cannon Cart
Giant Snowball
Archers Goblin Gang Wall Breakers Goblin Barrel Little Prince
Zap
Archers Goblin Gang Wall Breakers Goblin Barrel Prince Cannon Cart Little Prince
Barbarian Barrel
Archers Goblin Gang Wall Breakers Goblin Barrel Cannon Cart Little Prince
The Log
Archers Goblin Gang Wall Breakers Goblin Barrel Prince Cannon Cart Little Prince
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Archers Goblin Gang Wall Breakers Goblin Barrel Little Prince
Royal Delivery
Archers Goblin Gang Wall Breakers Goblin Barrel Prince Cannon Cart Little Prince
Fireball
Archers Goblin Gang Wall Breakers Goblin Barrel Cannon Cart Little Prince
Poison
Archers Goblin Gang Little Prince
Lightning
Prince Cannon Cart Little Prince
Rocket
Prince Cannon Cart Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Archers Goblin Gang Goblin Barrel Little Prince Prince Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Archers Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Wall Breakers Prince
Goblin Gang
Goblin Barrel Prince Cannon Cart
Wall Breakers
Archers The Log
Goblin Barrel
Goblin Gang Prince Cannon Cart
Prince
Goblin Barrel Archers Goblin Gang The Log Little Prince
Cannon Cart
The Log Goblin Gang Goblin Barrel
The Log
Cannon Cart Wall Breakers Prince Little Prince
Little Prince
Prince The Log

Defense Synergies 1 8

Archers
Goblin Gang Cannon Cart The Log
Goblin Gang
Archers Prince Cannon Cart The Log
Wall Breakers
Goblin Barrel
Prince
The Log Goblin Gang
Cannon Cart
Archers Goblin Gang Little Prince
The Log
Prince Archers Goblin Gang Little Prince
Little Prince
Cannon Cart The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart The Log
Goblin Gang Prince Cannon Cart The Log
Goblin Gang Prince Archers Cannon Cart
Prince Goblin Gang Cannon Cart
Prince The Log
Goblin Gang The Log Archers Cannon Cart
Archers Goblin Gang Little Prince
Cannon Cart The Log
Goblin Gang Prince
Goblin Gang Archers Prince Cannon Cart Little Prince
Archers Goblin Gang Cannon Cart The Log
Archers Goblin Gang
Prince Goblin Gang Cannon Cart The Log
Goblin Gang Prince Cannon Cart The Log
Goblin Gang Prince Cannon Cart
Goblin Gang Prince The Log
Goblin Gang Prince Cannon Cart
Archers Goblin Gang Prince Cannon Cart The Log Little Prince
The Log Archers Cannon Cart Little Prince
Prince Cannon Cart
Goblin Gang Archers Prince Cannon Cart The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Prince Cannon Cart
Archers Goblin Gang Prince Cannon Cart The Log
Goblin Gang Prince Cannon Cart The Log
Goblin Gang Prince Cannon Cart The Log
Goblin Gang Prince Cannon Cart
Archers Goblin Gang
Goblin Gang Prince Archers Cannon Cart
Prince Cannon Cart
Prince Cannon Cart The Log
Goblin Gang
Prince Cannon Cart
Prince The Log
Prince Cannon Cart Goblin Gang
Archers Cannon Cart
Goblin Gang Archers Prince Cannon Cart The Log Little Prince
Archers Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
Cannon Cart The Log
Cannon Cart Prince The Log
The Log
Archers The Log
The Log
The Log
Goblin Gang Prince
Prince Cannon Cart The Log
Archers
Cannon Cart The Log
Cannon Cart
Prince Cannon Cart The Log
Cannon Cart The Log
Cannon Cart The Log
Archers Prince The Log
The Log Little Prince
Prince The Log
Prince The Log
Cannon Cart The Log
The Log Little Prince
The Log
Prince The Log
The Log
Archers Little Prince
The Log
Prince
The Log
Archers Goblin Gang Prince Cannon Cart
Archers
The Log
Goblin Gang Prince Cannon Cart
The Log
Prince Cannon Cart
Goblin Gang The Log
Prince Cannon Cart The Log Little Prince

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