My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Executioner X-Bow Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang X-Bow Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang X-Bow
Barbarian Barrel
Archers Goblin Gang Executioner X-Bow Royal Ghost
The Log
Archers Goblin Gang X-Bow
Earthquake
Archers Goblin Gang X-Bow
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Executioner Royal Ghost
Fireball
Archers Goblin Gang Executioner X-Bow
Poison
Archers Goblin Gang Executioner X-Bow
Lightning
Executioner X-Bow
Rocket
Executioner X-Bow

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Goblin Gang Void Royal Ghost Executioner X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Goblin Gang Void

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
X-Bow Royal Ghost Mega Knight
Goblin Gang
X-Bow Royal Ghost
Rage
Void
Executioner
Mega Knight
X-Bow
Archers Goblin Gang
Royal Ghost
Archers Goblin Gang Mega Knight
Mega Knight
Archers Executioner Royal Ghost

Defense Synergies 0 6

Archers
Goblin Gang X-Bow Mega Knight
Goblin Gang
Archers X-Bow
Rage
Void
Executioner
Mega Knight
X-Bow
Archers Goblin Gang
Royal Ghost
Mega Knight
Mega Knight
Archers Executioner Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Executioner X-Bow
Goblin Gang Executioner X-Bow Mega Knight
Goblin Gang Mega Knight Archers Void Executioner
Goblin Gang Mega Knight
X-Bow Mega Knight
Goblin Gang Archers Executioner X-Bow Royal Ghost Mega Knight
Archers Goblin Gang Void Executioner X-Bow
Void X-Bow Mega Knight
Goblin Gang X-Bow
Goblin Gang Archers Royal Ghost Mega Knight
Archers Goblin Gang Executioner X-Bow Royal Ghost Mega Knight
Executioner Archers Goblin Gang
Mega Knight Goblin Gang X-Bow
Executioner Mega Knight Goblin Gang X-Bow Royal Ghost
Goblin Gang X-Bow Mega Knight
Goblin Gang X-Bow Mega Knight
Mega Knight Goblin Gang Executioner X-Bow
Mega Knight Archers Goblin Gang Executioner X-Bow Royal Ghost
Executioner Archers Royal Ghost Mega Knight
Goblin Gang Royal Ghost Mega Knight Archers Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Void X-Bow Royal Ghost
Void Archers Goblin Gang Executioner X-Bow Royal Ghost Mega Knight
Goblin Gang Mega Knight
Goblin Gang Mega Knight X-Bow
Goblin Gang Executioner Mega Knight
Executioner Archers Goblin Gang
Goblin Gang Archers Void
Mega Knight
Void Mega Knight X-Bow
Goblin Gang
Mega Knight
Mega Knight Void
Mega Knight Goblin Gang Executioner
Archers Executioner Mega Knight
Goblin Gang Archers Executioner X-Bow
Executioner Mega Knight Archers Royal Ghost
Void
Void Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void X-Bow Royal Ghost
Void Executioner X-Bow Royal Ghost
Void X-Bow
Void
Executioner Mega Knight
Executioner
Archers Executioner
X-Bow Executioner
Void X-Bow
Goblin Gang Void X-Bow
Void X-Bow
Void Archers Executioner
Void Executioner
Void X-Bow
X-Bow
X-Bow Executioner
Executioner X-Bow Mega Knight
Void Archers Executioner X-Bow Mega Knight
Void X-Bow Mega Knight
Void X-Bow Mega Knight
Void
Void X-Bow
Void X-Bow
Executioner Mega Knight
Void X-Bow Executioner Royal Ghost
Void X-Bow Mega Knight
Void X-Bow
Archers Void Executioner X-Bow
Void
Void
Void X-Bow Mega Knight
Void
Mega Knight
Archers Goblin Gang Void X-Bow
Archers Executioner
Void Goblin Gang Executioner Mega Knight
Executioner
Void
Executioner Mega Knight
Goblin Gang
Void Executioner
Void Executioner X-Bow Royal Ghost Mega Knight
Void Mega Knight
Void

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