My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Zappies Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Zappies Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Miner
Giant Snowball
Archers Goblin Gang Hog Rider Zappies Witch Miner Princess
Zap
Archers Goblin Gang Zappies Witch Princess
Barbarian Barrel
Archers Goblin Gang Valkyrie Zappies Witch Princess
The Log
Archers Goblin Gang Hog Rider Zappies Witch Princess
Earthquake
Archers Goblin Gang Hog Rider Zappies Witch
Arrows
Archers Goblin Gang Zappies Witch Princess
Royal Delivery
Archers Goblin Gang Valkyrie Hog Rider Zappies Witch Miner Princess
Fireball
Archers Goblin Gang Hog Rider Zappies Witch Princess
Poison
Archers Goblin Gang Zappies Witch Princess
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Miner Princess Valkyrie Hog Rider Zappies Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Gang Miner Princess

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider Miner
Goblin Gang
Hog Rider Miner Valkyrie Princess
Valkyrie
Archers Hog Rider Goblin Gang Zappies Witch
Hog Rider
Goblin Gang Valkyrie Archers Zappies Witch Princess
Zappies
Valkyrie Hog Rider Miner
Witch
Valkyrie Hog Rider Miner
Miner
Goblin Gang Archers Zappies Witch
Princess
Goblin Gang Hog Rider

Defense Synergies 1 9

Archers
Valkyrie Goblin Gang Witch
Goblin Gang
Archers Valkyrie Zappies Miner Princess
Valkyrie
Archers Goblin Gang Zappies Witch Princess
Hog Rider
Zappies
Goblin Gang Valkyrie
Witch
Archers Valkyrie
Miner
Goblin Gang
Princess
Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies
Goblin Gang Valkyrie Zappies Witch
Goblin Gang Witch Archers Valkyrie Zappies
Witch Goblin Gang Valkyrie Zappies
Valkyrie Princess
Goblin Gang Archers Valkyrie Zappies
Archers Goblin Gang Zappies Witch Princess
Valkyrie
Zappies Witch Goblin Gang Princess
Goblin Gang Archers Valkyrie Zappies Miner
Archers Goblin Gang Valkyrie Witch Zappies Princess
Archers Goblin Gang Zappies Witch Princess
Goblin Gang Valkyrie Zappies Witch
Valkyrie Goblin Gang Zappies Witch Princess
Goblin Gang Zappies
Goblin Gang Zappies
Goblin Gang Valkyrie Zappies Witch
Archers Goblin Gang Valkyrie Zappies Witch
Valkyrie Witch Archers Zappies Princess
Zappies
Goblin Gang Valkyrie Archers Zappies Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Zappies Witch
Archers Goblin Gang Valkyrie Miner
Goblin Gang Zappies Valkyrie Witch
Goblin Gang Valkyrie Zappies
Goblin Gang Valkyrie Zappies Witch
Archers Goblin Gang Zappies Witch Princess
Goblin Gang Archers Valkyrie Zappies Witch
Valkyrie Zappies
Valkyrie Zappies Witch
Witch Goblin Gang Zappies
Valkyrie Zappies Witch
Valkyrie
Goblin Gang Valkyrie Zappies Witch
Archers Valkyrie Zappies Witch Princess
Goblin Gang Zappies Witch Archers Valkyrie
Valkyrie Archers Zappies Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Miner Princess
Miner
Valkyrie
Valkyrie
Witch Princess
Archers Witch Princess
Princess
Miner
Goblin Gang
Miner Valkyrie Princess
Archers Princess
Miner Princess
Princess
Princess
Witch Princess
Princess
Archers Princess
Valkyrie Witch Miner Princess
Princess
Valkyrie Witch Princess
Witch
Miner Witch Princess
Witch Miner Princess
Miner
Archers Witch Princess
Zappies Witch
Miner
Zappies Princess
Princess
Archers Goblin Gang Zappies Witch Princess
Archers Zappies Witch Princess
Miner Goblin Gang Valkyrie Princess
Princess
Goblin Gang Zappies Witch Princess
Zappies Witch Princess
Witch Miner Princess

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