My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Zappies Wizard Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Zappies Wizard Goblin Giant Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Furnace Zappies Princess
Zap
Archers Furnace Zappies Goblin Giant Princess
Barbarian Barrel
Archers Furnace Zappies Wizard Princess Royal Ghost
The Log
Archers Furnace Zappies Princess
Earthquake
Archers Furnace Zappies
Arrows
Archers Furnace Zappies Princess
Royal Delivery
Archers Zappies Wizard Princess Royal Ghost
Fireball
Archers Furnace Zappies Wizard Princess
Poison
Archers Furnace Zappies Wizard Princess
Lightning
Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Rocket Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Princess Royal Ghost Furnace Zappies Wizard Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Princess Royal Ghost Furnace

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Giant Royal Ghost
Furnace
Goblin Giant Princess Royal Ghost
Zappies
Goblin Giant Royal Ghost
Wizard
Goblin Giant Royal Ghost
Rocket
Goblin Giant
Archers Furnace Zappies Wizard
Princess
Furnace Royal Ghost
Royal Ghost
Archers Furnace Zappies Wizard Princess

Defense Synergies 0 7

Archers
Furnace Goblin Giant
Furnace
Archers Zappies Royal Ghost
Zappies
Furnace
Wizard
Royal Ghost
Rocket
Goblin Giant
Archers Princess
Princess
Goblin Giant Royal Ghost
Royal Ghost
Furnace Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zappies Wizard Goblin Giant
Furnace Zappies
Furnace Rocket Archers Zappies
Furnace Zappies
Rocket Princess
Archers Furnace Zappies Royal Ghost
Furnace Rocket Archers Zappies Wizard Princess
Rocket Goblin Giant
Zappies Furnace Princess
Archers Zappies Royal Ghost
Archers Furnace Zappies Wizard Goblin Giant Princess Royal Ghost
Archers Furnace Zappies Wizard Princess
Furnace Zappies Wizard Rocket
Wizard Rocket Furnace Zappies Princess Royal Ghost
Furnace Zappies
Rocket Furnace Zappies
Wizard Furnace Zappies
Archers Furnace Zappies Wizard Royal Ghost
Furnace Wizard Archers Zappies Princess Royal Ghost
Zappies
Wizard Royal Ghost Archers Furnace Zappies Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace Zappies Royal Ghost
Archers Wizard Rocket Royal Ghost
Zappies Furnace Rocket Goblin Giant
Rocket Zappies Goblin Giant
Zappies Goblin Giant
Furnace Wizard Rocket Archers Zappies Goblin Giant Princess
Rocket Archers Furnace Zappies Goblin Giant
Zappies Goblin Giant
Rocket Zappies
Zappies Goblin Giant
Zappies
Rocket Goblin Giant
Rocket Zappies Wizard Goblin Giant
Wizard Archers Furnace Zappies Princess
Zappies Archers Furnace Rocket Goblin Giant
Archers Zappies Wizard Princess Royal Ghost
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket Royal Ghost
Princess Royal Ghost
Rocket Goblin Giant
Rocket
Wizard Rocket Furnace
Wizard Furnace Rocket Goblin Giant Princess
Archers Furnace Wizard Princess
Wizard Princess
Wizard
Rocket
Rocket Wizard Princess
Archers Wizard Rocket Princess
Rocket Princess
Rocket Princess
Princess Furnace
Rocket Furnace Wizard Princess
Furnace Wizard Rocket Princess
Rocket
Rocket
Rocket Archers Wizard Princess
Rocket Wizard Princess
Rocket
Rocket Wizard Princess
Rocket
Rocket
Furnace Wizard Princess
Wizard Princess Royal Ghost
Wizard Princess
Rocket
Archers Furnace Wizard Princess
Rocket Zappies Wizard
Wizard Rocket
Rocket Zappies Princess
Rocket Wizard Princess
Archers Zappies Rocket Princess
Rocket Archers Zappies Wizard Princess
Wizard Rocket Princess
Wizard Princess
Rocket
Zappies Rocket Princess
Zappies Rocket Princess
Rocket Goblin Giant Princess Royal Ghost

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