My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Three Musketeers Clone
Giant Snowball
Archers Minion Horde Three Musketeers Clone
Zap
Archers Firecracker Minion Horde Three Musketeers Clone
Barbarian Barrel
Archers Firecracker Three Musketeers Clone
The Log
Archers Firecracker Three Musketeers Clone
Earthquake
Archers Firecracker Clone
Arrows
Archers Firecracker Minion Horde Clone
Royal Delivery
Archers Firecracker Minion Horde Three Musketeers Clone P.E.K.K.A
Fireball
Archers Firecracker Minion Horde Three Musketeers Clone
Poison
Archers Firecracker Minion Horde Three Musketeers Clone
Lightning
Three Musketeers
Rocket
Minion Horde Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Firecracker Clone Fireball Minion Horde P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Firecracker Clone

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
P.E.K.K.A
Firecracker
Three Musketeers Mirror P.E.K.K.A
Minion Horde
Mirror Clone
Fireball
Mirror
Three Musketeers
Firecracker Mirror Clone
Mirror
Fireball Firecracker Minion Horde Three Musketeers
Clone
Minion Horde Three Musketeers
P.E.K.K.A
Archers Firecracker

Defense Synergies 2 4

Archers
Firecracker P.E.K.K.A
Firecracker
Archers Mirror P.E.K.K.A
Minion Horde
Mirror
Fireball
Mirror
Three Musketeers
Mirror
Minion Horde Fireball Firecracker
Clone
P.E.K.K.A
Archers Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball
Minion Horde P.E.K.K.A Firecracker Three Musketeers
Minion Horde Three Musketeers P.E.K.K.A Archers
Minion Horde Three Musketeers P.E.K.K.A Firecracker
Firecracker Fireball P.E.K.K.A
Fireball Archers Firecracker
Minion Horde Three Musketeers Archers Firecracker Fireball
Fireball P.E.K.K.A
Minion Horde Three Musketeers P.E.K.K.A
Archers Firecracker Minion Horde
Archers Minion Horde Firecracker Fireball
Minion Horde Three Musketeers Archers Firecracker Fireball
Minion Horde P.E.K.K.A Fireball Three Musketeers
Fireball Three Musketeers Firecracker Minion Horde P.E.K.K.A
P.E.K.K.A Minion Horde Three Musketeers
Minion Horde Fireball Three Musketeers P.E.K.K.A
Minion Horde Three Musketeers Firecracker Fireball P.E.K.K.A
Fireball Archers Firecracker Minion Horde Three Musketeers
Archers Firecracker Fireball
P.E.K.K.A Three Musketeers
Archers Firecracker Minion Horde Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball P.E.K.K.A
Fireball Archers Firecracker
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Fireball
P.E.K.K.A Minion Horde Three Musketeers
Firecracker Fireball Archers Minion Horde Three Musketeers
P.E.K.K.A Archers Minion Horde Fireball
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Firecracker Fireball
P.E.K.K.A Minion Horde Three Musketeers
P.E.K.K.A Minion Horde
P.E.K.K.A Fireball
P.E.K.K.A Minion Horde Fireball Three Musketeers
Archers Firecracker Minion Horde Fireball Three Musketeers
Archers Firecracker Minion Horde Fireball Three Musketeers P.E.K.K.A
Archers Firecracker Minion Horde Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde
Firecracker Fireball
Minion Horde Fireball
Firecracker Fireball
Fireball Firecracker Minion Horde
Firecracker Fireball Minion Horde
Archers Firecracker Minion Horde
Fireball Firecracker
Fireball Firecracker
Minion Horde Fireball Three Musketeers
Firecracker Minion Horde Fireball
Fireball Archers Firecracker
Firecracker Fireball Three Musketeers
Firecracker Minion Horde Fireball
Firecracker Fireball
Firecracker Minion Horde Fireball Three Musketeers
Firecracker Minion Horde Fireball Three Musketeers
Fireball Three Musketeers
Minion Horde
Archers Firecracker Fireball Three Musketeers
Firecracker Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Firecracker Fireball
Minion Horde
Firecracker Fireball
Fireball
Fireball Firecracker
Archers Firecracker Minion Horde Fireball
Firecracker Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Firecracker Minion Horde Fireball
P.E.K.K.A Minion Horde
Firecracker Fireball
Minion Horde Archers Fireball
Fireball Archers Firecracker Three Musketeers
Fireball
Fireball Firecracker Minion Horde Three Musketeers
Firecracker Fireball
Fireball
Firecracker Minion Horde Three Musketeers P.E.K.K.A
Firecracker Minion Horde Fireball
Firecracker Fireball
Firecracker Fireball

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