My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel
Giant Snowball
Archers Hog Rider Goblin Barrel Lumberjack
Zap
Archers Firecracker Inferno Tower Goblin Barrel
Barbarian Barrel
Archers Firecracker Inferno Tower Wizard Goblin Barrel Lumberjack
The Log
Archers Firecracker Hog Rider Goblin Barrel Lumberjack
Earthquake
Archers Firecracker Hog Rider Inferno Tower Goblin Barrel
Arrows
Archers Firecracker Goblin Barrel
Royal Delivery
Archers Firecracker Hog Rider Wizard Goblin Barrel Lumberjack
Fireball
Archers Firecracker Hog Rider Inferno Tower Wizard Goblin Barrel Lumberjack
Poison
Archers Firecracker Inferno Tower Wizard
Lightning
Inferno Tower Wizard Lumberjack
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Goblin Barrel Hog Rider Lumberjack Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Firecracker Goblin Barrel Hog Rider

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Lumberjack Mega Knight
Firecracker
Hog Rider Goblin Barrel Lumberjack Mega Knight
Hog Rider
Firecracker Archers Wizard Goblin Barrel Lumberjack Mega Knight
Inferno Tower
Wizard
Hog Rider Lumberjack Mega Knight
Goblin Barrel
Firecracker Hog Rider Lumberjack Mega Knight
Lumberjack
Archers Firecracker Hog Rider Wizard Goblin Barrel Mega Knight
Mega Knight
Archers Firecracker Hog Rider Wizard Goblin Barrel Lumberjack

Defense Synergies 0 11

Archers
Firecracker Inferno Tower Lumberjack Mega Knight
Firecracker
Archers Inferno Tower Lumberjack Mega Knight
Hog Rider
Inferno Tower
Archers Firecracker Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Goblin Barrel
Lumberjack
Archers Firecracker Inferno Tower Wizard
Mega Knight
Archers Firecracker Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard
Inferno Tower Lumberjack Firecracker Mega Knight
Inferno Tower Lumberjack Mega Knight Archers
Inferno Tower Lumberjack Firecracker Mega Knight
Firecracker Lumberjack Mega Knight
Archers Firecracker Lumberjack Mega Knight
Inferno Tower Archers Firecracker Wizard
Inferno Tower Mega Knight
Inferno Tower Lumberjack
Archers Firecracker Inferno Tower Lumberjack Mega Knight
Archers Firecracker Wizard Lumberjack Mega Knight
Inferno Tower Archers Firecracker Wizard
Inferno Tower Lumberjack Mega Knight Wizard
Wizard Mega Knight Firecracker Lumberjack
Inferno Tower Lumberjack Mega Knight
Inferno Tower Lumberjack Mega Knight
Wizard Mega Knight Firecracker Inferno Tower Lumberjack
Mega Knight Archers Firecracker Wizard Lumberjack
Wizard Archers Firecracker Lumberjack Mega Knight
Inferno Tower Lumberjack
Wizard Mega Knight Archers Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Archers Inferno Tower
Archers Firecracker Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Inferno Tower
Lumberjack Mega Knight Inferno Tower
Inferno Tower Lumberjack Mega Knight
Firecracker Wizard Archers
Archers Inferno Tower Lumberjack
Inferno Tower Mega Knight Lumberjack
Mega Knight Firecracker Inferno Tower
Inferno Tower
Mega Knight Inferno Tower Lumberjack
Mega Knight
Mega Knight Inferno Tower Wizard Lumberjack
Wizard Archers Firecracker Mega Knight
Inferno Tower Archers Firecracker Lumberjack
Mega Knight Archers Firecracker Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard
Archers Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Lumberjack
Firecracker Wizard
Archers Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Archers Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Archers Firecracker Wizard
Firecracker Wizard
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Archers
Archers Firecracker Wizard
Firecracker Wizard Lumberjack Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight

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