My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Witch Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner Bandit
Giant Snowball
Archers Witch Miner
Zap
Archers Witch Bandit
Barbarian Barrel
Archers Valkyrie Wizard Witch Royal Ghost Bandit
The Log
Archers Witch Bandit
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Valkyrie Wizard Witch Miner Royal Ghost Bandit
Fireball
Archers Wizard Witch Bandit
Poison
Archers Wizard Witch
Lightning
Valkyrie Wizard Witch Bandit
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Miner Royal Ghost Bandit Fireball Valkyrie Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Miner Royal Ghost Bandit

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Miner Royal Ghost Bandit
Fireball
Miner
Valkyrie
Archers Wizard Witch Royal Ghost Bandit
Wizard
Valkyrie Miner Royal Ghost Bandit
Witch
Valkyrie Miner Royal Ghost Bandit
Miner
Archers Fireball Wizard Witch Royal Ghost Bandit
Royal Ghost
Archers Valkyrie Wizard Witch Miner Bandit
Bandit
Archers Valkyrie Wizard Witch Miner Royal Ghost

Defense Synergies 1 12

Archers
Valkyrie Witch Bandit
Fireball
Valkyrie Miner Bandit
Valkyrie
Archers Fireball Wizard Witch Bandit
Wizard
Valkyrie Royal Ghost Bandit
Witch
Archers Valkyrie Royal Ghost Bandit
Miner
Fireball
Royal Ghost
Wizard Witch
Bandit
Archers Fireball Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Valkyrie Witch Bandit
Witch Archers Valkyrie Bandit
Witch Valkyrie Bandit
Fireball Valkyrie
Fireball Archers Valkyrie Royal Ghost Bandit
Archers Fireball Wizard Witch
Fireball Valkyrie Bandit
Witch
Archers Valkyrie Miner Royal Ghost Bandit
Archers Valkyrie Witch Fireball Wizard Royal Ghost Bandit
Archers Fireball Wizard Witch
Fireball Valkyrie Wizard Witch Bandit
Fireball Valkyrie Wizard Witch Royal Ghost
Bandit
Fireball Bandit
Wizard Fireball Valkyrie Witch
Fireball Archers Valkyrie Wizard Witch Royal Ghost Bandit
Valkyrie Wizard Witch Archers Fireball Royal Ghost Bandit
Valkyrie Wizard Royal Ghost Archers Fireball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball Witch Royal Ghost Bandit
Fireball Bandit Archers Valkyrie Wizard Miner Royal Ghost
Bandit Valkyrie Witch
Valkyrie Fireball Bandit
Valkyrie Witch Bandit
Fireball Wizard Archers Witch
Archers Fireball Valkyrie Witch Bandit
Valkyrie
Fireball Valkyrie Witch Bandit
Witch
Valkyrie Witch
Fireball Valkyrie
Fireball Valkyrie Wizard Witch Bandit
Wizard Archers Fireball Valkyrie Witch
Witch Archers Fireball Valkyrie
Valkyrie Archers Fireball Wizard Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Royal Ghost Bandit
Fireball Miner Royal Ghost Bandit
Fireball Miner Bandit
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Witch
Archers Wizard Witch
Fireball Wizard
Fireball Miner Wizard Bandit
Fireball
Miner Fireball Valkyrie Wizard Bandit
Fireball Archers Wizard
Fireball Miner Bandit
Fireball Bandit
Fireball
Fireball Wizard Witch Bandit
Fireball Wizard Bandit
Fireball
Archers Fireball Wizard Bandit
Fireball Valkyrie Wizard Witch Miner
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Witch
Witch
Fireball Miner Wizard Witch Royal Ghost Bandit
Fireball Wizard Witch Miner Bandit
Fireball Miner Bandit
Archers Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Miner Bandit
Fireball
Fireball Wizard
Archers Fireball Witch Bandit
Fireball Archers Wizard Witch
Fireball
Fireball Miner Valkyrie Wizard
Fireball Wizard
Fireball
Fireball Witch
Fireball Witch
Fireball Witch Miner Royal Ghost Bandit

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