My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Princess Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Night Witch
Giant Snowball
Archers Skeleton Army Witch Princess Lumberjack Night Witch
Zap
Archers Skeleton Army Witch Princess Night Witch
Barbarian Barrel
Archers Skeleton Army Witch Princess Lumberjack Night Witch
The Log
Archers Skeleton Army Witch Princess Lumberjack
Earthquake
Archers Skeleton Army Witch
Arrows
Archers Skeleton Army Witch Princess Night Witch
Royal Delivery
Archers Battle Healer Skeleton Army Witch Princess Lumberjack Night Witch
Fireball
Archers Battle Healer Skeleton Army Witch Princess Lumberjack Night Witch
Poison
Archers Battle Healer Skeleton Army Witch Princess Night Witch
Lightning
Battle Healer Witch Lumberjack Night Witch
Rocket
Battle Healer Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Skeleton Army Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Army Princess Fireball Battle Healer Lumberjack Night Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Skeleton Army Princess Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer Lumberjack
Fireball
Princess
Battle Healer
Archers Witch Princess Lumberjack Night Witch
Skeleton Army
Witch
Battle Healer Lumberjack
Princess
Fireball Battle Healer
Lumberjack
Archers Battle Healer Witch Night Witch
Night Witch
Battle Healer Lumberjack

Defense Synergies 0 14

Archers
Battle Healer Skeleton Army Witch Lumberjack
Fireball
Battle Healer Princess Lumberjack
Battle Healer
Archers Fireball Witch Princess Lumberjack Night Witch
Skeleton Army
Archers Princess Lumberjack
Witch
Archers Battle Healer Lumberjack
Princess
Fireball Battle Healer Skeleton Army
Lumberjack
Archers Fireball Battle Healer Skeleton Army Witch
Night Witch
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Skeleton Army Lumberjack Battle Healer Witch Night Witch
Skeleton Army Witch Lumberjack Archers Night Witch
Skeleton Army Witch Lumberjack Night Witch
Fireball Battle Healer Skeleton Army Princess Lumberjack
Fireball Skeleton Army Archers Lumberjack Night Witch
Archers Fireball Witch Princess Night Witch
Fireball Battle Healer
Witch Skeleton Army Princess Lumberjack Night Witch
Skeleton Army Archers Battle Healer Lumberjack Night Witch
Archers Skeleton Army Witch Fireball Princess Lumberjack Night Witch
Archers Fireball Witch Princess Night Witch
Skeleton Army Lumberjack Night Witch Fireball Battle Healer Witch
Fireball Skeleton Army Witch Princess Lumberjack Night Witch
Skeleton Army Lumberjack
Skeleton Army Fireball Lumberjack
Fireball Skeleton Army Witch Lumberjack Night Witch
Fireball Archers Battle Healer Skeleton Army Witch Lumberjack Night Witch
Witch Archers Fireball Battle Healer Princess Lumberjack
Lumberjack
Skeleton Army Archers Fireball Battle Healer Witch Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Archers Fireball Battle Healer Witch
Fireball Archers Battle Healer Lumberjack
Skeleton Army Lumberjack Battle Healer Witch
Skeleton Army Lumberjack Fireball Battle Healer Night Witch
Battle Healer Skeleton Army Witch Lumberjack Night Witch
Fireball Archers Witch Princess
Skeleton Army Archers Fireball Battle Healer Witch Lumberjack Night Witch
Battle Healer Skeleton Army Lumberjack
Fireball Skeleton Army Witch
Witch Skeleton Army
Witch Lumberjack
Skeleton Army Fireball
Skeleton Army Fireball Witch Lumberjack Night Witch
Archers Fireball Skeleton Army Witch Princess
Skeleton Army Witch Archers Fireball Battle Healer Lumberjack Night Witch
Archers Fireball Battle Healer Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess
Fireball
Fireball
Fireball
Fireball Witch Princess
Archers Witch Princess
Fireball Princess
Fireball
Fireball Lumberjack Night Witch
Fireball Princess
Fireball Archers Princess
Fireball Princess
Fireball Princess
Princess Fireball
Fireball Witch Princess
Fireball Princess
Fireball
Night Witch
Archers Fireball Princess
Fireball Witch Princess
Fireball Night Witch
Fireball Princess
Fireball
Fireball Witch Princess
Witch
Fireball Witch Princess
Fireball Witch Princess
Fireball
Archers Fireball Witch Princess Night Witch
Fireball Witch
Fireball Night Witch
Fireball Night Witch
Fireball Princess
Fireball Princess
Archers Fireball Skeleton Army Witch Princess Night Witch
Fireball Archers Witch Princess
Fireball
Fireball Princess Lumberjack
Fireball Princess
Fireball
Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Princess

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