My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Dark Prince
Giant Snowball
Archers Hog Rider
Zap
Archers Inferno Tower Dark Prince
Barbarian Barrel
Archers Inferno Tower Dark Prince Ice Wizard
The Log
Archers Hog Rider Dark Prince
Earthquake
Archers Hog Rider Inferno Tower
Arrows
Archers
Royal Delivery
Archers Hog Rider Dark Prince Ice Wizard
Fireball
Archers Hog Rider Inferno Tower Ice Wizard
Poison
Archers Inferno Tower Ice Wizard
Lightning
Inferno Tower Dark Prince Ice Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Tornado Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Earthquake Tornado Ice Wizard Hog Rider Dark Prince Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Earthquake Tornado

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Barbarian Barrel Dark Prince
Earthquake
Hog Rider Barbarian Barrel Tornado Dark Prince
Hog Rider
Earthquake Archers Barbarian Barrel Tornado Dark Prince
Inferno Tower
Barbarian Barrel
Archers Earthquake Hog Rider Tornado Dark Prince Ice Wizard
Tornado
Earthquake Hog Rider Barbarian Barrel Dark Prince Ice Wizard
Dark Prince
Archers Earthquake Hog Rider Barbarian Barrel Tornado Ice Wizard
Ice Wizard
Barbarian Barrel Tornado Dark Prince

Defense Synergies 2 17

Archers
Barbarian Barrel Inferno Tower Tornado Dark Prince Ice Wizard
Earthquake
Inferno Tower Barbarian Barrel Tornado Ice Wizard
Hog Rider
Inferno Tower
Archers Earthquake Barbarian Barrel Tornado Dark Prince Ice Wizard
Barbarian Barrel
Archers Earthquake Inferno Tower Tornado Dark Prince Ice Wizard
Tornado
Ice Wizard Archers Earthquake Inferno Tower Barbarian Barrel Dark Prince
Dark Prince
Archers Inferno Tower Barbarian Barrel Tornado Ice Wizard
Ice Wizard
Tornado Archers Earthquake Inferno Tower Barbarian Barrel Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Inferno Tower Barbarian Barrel
Inferno Tower Dark Prince Ice Wizard
Inferno Tower Tornado Archers Dark Prince Ice Wizard
Inferno Tower Dark Prince Ice Wizard
Earthquake Barbarian Barrel Tornado Dark Prince
Barbarian Barrel Tornado Archers Earthquake Dark Prince Ice Wizard
Inferno Tower Tornado Archers Ice Wizard
Earthquake Inferno Tower Barbarian Barrel
Inferno Tower Tornado Ice Wizard
Tornado Archers Inferno Tower Barbarian Barrel Dark Prince Ice Wizard
Archers Ice Wizard Earthquake Barbarian Barrel Tornado Dark Prince
Inferno Tower Archers Tornado Ice Wizard
Inferno Tower Earthquake Dark Prince Ice Wizard
Earthquake Barbarian Barrel Tornado Dark Prince
Inferno Tower
Inferno Tower Tornado
Inferno Tower Tornado Dark Prince
Archers Barbarian Barrel Tornado Dark Prince Ice Wizard
Earthquake Barbarian Barrel Tornado Archers Dark Prince Ice Wizard
Inferno Tower Tornado
Dark Prince Archers Earthquake Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Inferno Tower Barbarian Barrel Dark Prince
Archers Barbarian Barrel
Inferno Tower Dark Prince
Dark Prince Inferno Tower Barbarian Barrel Tornado
Inferno Tower Dark Prince
Archers Tornado Ice Wizard
Dark Prince Archers Inferno Tower Ice Wizard
Inferno Tower Dark Prince
Inferno Tower Barbarian Barrel Tornado Dark Prince
Inferno Tower
Inferno Tower Dark Prince
Tornado Dark Prince
Dark Prince Inferno Tower
Archers
Inferno Tower Archers Barbarian Barrel Tornado Dark Prince
Archers Earthquake Inferno Tower Barbarian Barrel Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel
Barbarian Barrel Tornado Ice Wizard
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Dark Prince
Earthquake Barbarian Barrel Dark Prince
Tornado Ice Wizard
Archers Earthquake Tornado
Earthquake Barbarian Barrel Tornado Ice Wizard
Tornado
Tornado
Earthquake Barbarian Barrel Tornado Dark Prince
Archers Tornado
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Tornado
Archers Earthquake Barbarian Barrel Dark Prince
Earthquake Barbarian Barrel Tornado
Earthquake
Tornado
Tornado
Earthquake Barbarian Barrel
Earthquake Tornado Barbarian Barrel Dark Prince Ice Wizard
Earthquake Barbarian Barrel Tornado Ice Wizard
Tornado
Barbarian Barrel Tornado
Archers Tornado Ice Wizard
Earthquake
Earthquake
Earthquake Archers Barbarian Barrel Dark Prince
Archers Tornado Ice Wizard
Barbarian Barrel
Dark Prince
Earthquake
Tornado
Dark Prince
Tornado
Tornado
Barbarian Barrel Tornado Dark Prince

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