My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Phoenix
Giant Snowball
Archers Cannon
Zap
Archers Cannon Royal Giant
Barbarian Barrel
Archers Cannon
The Log
Archers Cannon Royal Giant Mini P.E.K.K.A
Earthquake
Archers Cannon
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A
Fireball
Archers Cannon
Poison
Archers Cannon Phoenix
Lightning
Cannon Mini P.E.K.K.A Phoenix Monk
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Cannon Fireball Mini P.E.K.K.A Phoenix Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Cannon Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Mini P.E.K.K.A
Cannon
Royal Giant
Fireball Archers Monk
Fireball
Royal Giant
Mini P.E.K.K.A
Archers Rage
Rage
Mini P.E.K.K.A Phoenix
Phoenix
Monk Rage
Monk
Phoenix Royal Giant

Defense Synergies 0 6

Archers
Cannon Mini P.E.K.K.A
Cannon
Archers Fireball Mini P.E.K.K.A
Royal Giant
Fireball
Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Cannon Fireball
Rage
Phoenix
Monk
Monk
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball
Mini P.E.K.K.A Cannon Phoenix Monk
Cannon Mini P.E.K.K.A Archers
Cannon Mini P.E.K.K.A Phoenix Monk
Fireball Mini P.E.K.K.A Monk
Fireball Archers Cannon
Archers Cannon Fireball Phoenix
Cannon Fireball Phoenix Monk
Cannon Mini P.E.K.K.A Phoenix
Archers Cannon Mini P.E.K.K.A Phoenix
Archers Cannon Fireball
Archers Fireball Phoenix
Cannon Mini P.E.K.K.A Fireball
Fireball Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Phoenix
Monk Cannon Fireball Mini P.E.K.K.A
Cannon Fireball Mini P.E.K.K.A
Cannon Fireball Archers
Archers Cannon Fireball
Mini P.E.K.K.A Cannon Phoenix
Archers Cannon Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Fireball
Fireball Archers Mini P.E.K.K.A Phoenix Monk
Mini P.E.K.K.A
Mini P.E.K.K.A Fireball Phoenix Monk
Cannon Mini P.E.K.K.A Phoenix
Fireball Archers Monk
Mini P.E.K.K.A Archers Fireball Phoenix
Mini P.E.K.K.A Phoenix
Fireball Mini P.E.K.K.A Phoenix Monk
Cannon Phoenix
Mini P.E.K.K.A Phoenix
Monk Fireball Phoenix
Mini P.E.K.K.A Cannon Fireball
Archers Cannon Fireball
Phoenix Archers Fireball Mini P.E.K.K.A Monk
Archers Cannon Fireball Mini P.E.K.K.A Phoenix
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Monk
Fireball Monk
Fireball
Fireball
Fireball
Fireball Monk
Archers
Fireball
Fireball Monk
Fireball Mini P.E.K.K.A
Monk Fireball
Fireball Monk Archers
Fireball
Fireball Monk
Fireball
Fireball
Fireball
Monk Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Monk
Fireball Monk
Fireball Monk
Fireball
Monk
Fireball Monk
Fireball
Fireball Monk
Fireball Monk
Fireball
Archers Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball Monk
Fireball Monk
Archers Fireball
Fireball Archers Monk
Fireball
Fireball Mini P.E.K.K.A
Fireball
Monk Fireball
Fireball
Fireball
Fireball Monk

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