My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Skeleton Army
Giant Snowball
Archers Cannon Goblin Barrel Skeleton Army
Zap
Archers Cannon Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Cannon Valkyrie Goblin Barrel Skeleton Army
The Log
Archers Cannon Goblin Barrel Skeleton Army
Earthquake
Archers Cannon Goblin Barrel Skeleton Army
Arrows
Archers Goblin Barrel Skeleton Army
Royal Delivery
Archers Valkyrie Goblin Barrel Skeleton Army Mother Witch
Fireball
Archers Cannon Goblin Barrel Skeleton Army Mother Witch
Poison
Archers Cannon Skeleton Army Mother Witch
Lightning
Cannon Valkyrie Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Cannon Goblin Barrel Skeleton Army Fireball Valkyrie Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Cannon Goblin Barrel

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie
Cannon
Fireball
Mirror
Valkyrie
Archers Goblin Barrel Mother Witch
Mirror
Fireball Goblin Barrel Skeleton Army
Goblin Barrel
Valkyrie Mirror Skeleton Army
Skeleton Army
Mirror Goblin Barrel
Mother Witch
Valkyrie

Defense Synergies 4 9

Archers
Valkyrie Cannon Skeleton Army
Cannon
Mirror Archers Fireball Valkyrie Skeleton Army Mother Witch
Fireball
Mirror Cannon Valkyrie
Valkyrie
Archers Cannon Fireball Mirror Mother Witch
Mirror
Cannon Fireball Skeleton Army Valkyrie
Goblin Barrel
Skeleton Army
Mirror Archers Cannon
Mother Witch
Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie
Skeleton Army Cannon Valkyrie
Cannon Skeleton Army Archers Valkyrie
Cannon Skeleton Army Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Archers Cannon Valkyrie Mother Witch
Archers Cannon Fireball
Cannon Fireball Valkyrie
Cannon Skeleton Army
Skeleton Army Archers Cannon Valkyrie
Archers Valkyrie Skeleton Army Mother Witch Cannon Fireball
Archers Fireball
Cannon Skeleton Army Fireball Valkyrie
Fireball Valkyrie Skeleton Army Cannon
Skeleton Army Cannon
Skeleton Army Cannon Fireball
Cannon Fireball Valkyrie Skeleton Army
Cannon Fireball Archers Valkyrie Skeleton Army
Valkyrie Archers Cannon Fireball Mother Witch
Cannon
Valkyrie Skeleton Army Archers Cannon Fireball Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Fireball
Fireball Archers Valkyrie
Skeleton Army Valkyrie
Valkyrie Skeleton Army Fireball
Cannon Valkyrie Skeleton Army
Fireball Mother Witch Archers
Skeleton Army Archers Fireball Valkyrie
Valkyrie Skeleton Army
Fireball Valkyrie Skeleton Army
Cannon Skeleton Army
Valkyrie
Skeleton Army Fireball Valkyrie
Skeleton Army Cannon Fireball Valkyrie
Archers Cannon Fireball Valkyrie Skeleton Army
Skeleton Army Archers Fireball Valkyrie
Valkyrie Archers Cannon Fireball Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Mother Witch
Archers
Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball Archers
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Archers Fireball
Fireball Valkyrie Mother Witch
Fireball
Fireball
Fireball
Mother Witch Fireball Valkyrie
Fireball
Fireball
Fireball
Archers Fireball Mother Witch
Fireball
Fireball
Fireball
Fireball
Fireball
Archers Fireball Skeleton Army
Fireball Archers
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball

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