My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Valkyrie Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Balloon
Giant Snowball
Bomber Archers Musketeer Hog Rider Witch Balloon
Zap
Bomber Archers Witch Balloon
Barbarian Barrel
Bomber Archers Musketeer Valkyrie Witch
The Log
Bomber Archers Musketeer Hog Rider Witch
Earthquake
Bomber Archers Hog Rider Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Musketeer Valkyrie Hog Rider Witch Balloon
Fireball
Bomber Archers Musketeer Hog Rider Witch Balloon
Poison
Bomber Archers Musketeer Witch Balloon
Lightning
Musketeer Valkyrie Witch Balloon
Rocket
Musketeer Valkyrie Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Fireball Musketeer Valkyrie Hog Rider Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Archers Fireball Musketeer

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider
Archers
Valkyrie Hog Rider Balloon
Fireball
Hog Rider
Musketeer
Valkyrie Hog Rider Balloon
Valkyrie
Archers Musketeer Hog Rider Balloon Bomber Witch
Hog Rider
Fireball Musketeer Valkyrie Bomber Archers Witch Balloon
Witch
Valkyrie Hog Rider
Balloon
Valkyrie Archers Musketeer Hog Rider

Defense Synergies 2 5

Bomber
Valkyrie
Archers
Valkyrie Witch
Fireball
Musketeer Valkyrie
Musketeer
Valkyrie Fireball
Valkyrie
Archers Musketeer Bomber Fireball Witch
Hog Rider
Witch
Archers Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer Valkyrie
Bomber Musketeer Valkyrie Witch
Witch Bomber Archers Musketeer Valkyrie
Witch Bomber Musketeer Valkyrie
Bomber Fireball Valkyrie
Fireball Bomber Archers Musketeer Valkyrie
Musketeer Archers Fireball Witch
Fireball Musketeer Valkyrie
Witch Musketeer
Bomber Archers Musketeer Valkyrie
Archers Valkyrie Witch Bomber Fireball Musketeer
Musketeer Archers Fireball Witch
Bomber Fireball Musketeer Valkyrie Witch
Bomber Fireball Valkyrie Witch
Fireball
Bomber Fireball Musketeer Valkyrie Witch
Fireball Bomber Archers Musketeer Valkyrie Witch
Valkyrie Witch Bomber Archers Fireball Musketeer
Musketeer
Bomber Valkyrie Archers Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball Witch
Fireball Bomber Archers Musketeer Valkyrie
Musketeer Valkyrie Witch
Valkyrie Fireball Musketeer
Musketeer Valkyrie Witch
Fireball Archers Musketeer Witch
Archers Fireball Musketeer Valkyrie Witch
Valkyrie
Fireball Valkyrie Witch
Witch Musketeer
Musketeer Valkyrie Witch
Fireball Valkyrie
Fireball Valkyrie Witch
Bomber Archers Fireball Musketeer Valkyrie Witch
Witch Bomber Archers Fireball Musketeer Valkyrie
Valkyrie Bomber Archers Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Fireball Musketeer Valkyrie
Bomber Fireball Valkyrie
Fireball Musketeer Witch
Bomber Archers Musketeer Witch
Fireball
Fireball
Fireball Musketeer
Fireball Musketeer Valkyrie
Fireball Archers Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bomber Fireball Musketeer Witch
Fireball Musketeer
Fireball
Bomber
Bomber Archers Fireball Musketeer
Bomber Fireball Valkyrie Witch
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Bomber Fireball Valkyrie Witch
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Archers Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Bomber Fireball Musketeer
Fireball
Fireball
Archers Fireball Musketeer Witch
Fireball Archers Musketeer Witch
Fireball
Fireball Musketeer Valkyrie
Bomber Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

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