My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Battle Ram Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Ram Rider
Giant Snowball
Archers Barbarians Musketeer Battle Ram Baby Dragon Ram Rider
Zap
Archers Battle Ram Ram Rider
Barbarian Barrel
Archers Barbarians Musketeer Valkyrie Battle Ram
The Log
Archers Barbarians Mini P.E.K.K.A Musketeer Battle Ram Ram Rider
Earthquake
Archers Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Baby Dragon Ram Rider
Fireball
Archers Barbarians Musketeer Battle Ram Baby Dragon Ram Rider
Poison
Archers Barbarians Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Baby Dragon Ram Rider
Rocket
Barbarians Musketeer Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Baby Dragon Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Mini P.E.K.K.A Musketeer Valkyrie

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A Battle Ram Baby Dragon Ram Rider
Barbarians
Mini P.E.K.K.A
Archers Musketeer Valkyrie Baby Dragon Ram Rider
Musketeer
Valkyrie Mini P.E.K.K.A Battle Ram Baby Dragon Ram Rider
Valkyrie
Archers Musketeer Mini P.E.K.K.A Battle Ram Baby Dragon Ram Rider
Battle Ram
Archers Musketeer Valkyrie Baby Dragon
Baby Dragon
Archers Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Ram Rider
Ram Rider
Archers Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon

Defense Synergies 2 9

Archers
Valkyrie Mini P.E.K.K.A Baby Dragon
Barbarians
Mini P.E.K.K.A
Archers Musketeer Valkyrie Baby Dragon Ram Rider
Musketeer
Valkyrie Mini P.E.K.K.A Baby Dragon Ram Rider
Valkyrie
Archers Musketeer Mini P.E.K.K.A Baby Dragon
Battle Ram
Baby Dragon
Archers Mini P.E.K.K.A Musketeer Valkyrie
Ram Rider
Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Baby Dragon Ram Rider
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Ram Rider
Barbarians Mini P.E.K.K.A Ram Rider Archers Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Ram Rider
Barbarians Mini P.E.K.K.A Valkyrie
Archers Musketeer Valkyrie Baby Dragon
Musketeer Ram Rider Archers Baby Dragon
Barbarians Musketeer Valkyrie Baby Dragon Ram Rider
Barbarians Mini P.E.K.K.A Musketeer
Archers Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Archers Barbarians Valkyrie Musketeer Baby Dragon Ram Rider
Musketeer Archers Baby Dragon Ram Rider
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Ram Rider
Valkyrie Barbarians Mini P.E.K.K.A Baby Dragon
Barbarians Mini P.E.K.K.A Ram Rider
Barbarians Mini P.E.K.K.A Ram Rider
Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Archers Barbarians Musketeer Valkyrie Baby Dragon Ram Rider
Valkyrie Baby Dragon Archers Barbarians Musketeer Ram Rider
Barbarians Mini P.E.K.K.A Musketeer Ram Rider
Valkyrie Archers Barbarians Mini P.E.K.K.A Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Archers
Archers Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Barbarians Musketeer Ram Rider
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Ram Rider
Archers Musketeer Baby Dragon Ram Rider
Mini P.E.K.K.A Archers Barbarians Musketeer Valkyrie Ram Rider
Mini P.E.K.K.A Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Ram Rider
Archers Barbarians Musketeer Valkyrie Baby Dragon
Barbarians Archers Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon
Valkyrie Archers Barbarians Mini P.E.K.K.A Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon Ram Rider
Baby Dragon
Barbarians Musketeer Valkyrie
Valkyrie Baby Dragon
Musketeer Baby Dragon Ram Rider
Archers Musketeer Baby Dragon
Baby Dragon Ram Rider
Ram Rider
Mini P.E.K.K.A Musketeer
Musketeer Valkyrie Ram Rider
Archers Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Musketeer Baby Dragon
Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Barbarians Musketeer Baby Dragon
Valkyrie Baby Dragon
Musketeer Baby Dragon Ram Rider
Musketeer Baby Dragon Ram Rider
Musketeer Baby Dragon
Archers Musketeer Baby Dragon
Musketeer
Mini P.E.K.K.A
Musketeer
Archers Barbarians Musketeer
Archers Musketeer Baby Dragon Ram Rider
Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon

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