My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Skeleton Army
Giant Snowball
Archers Barbarians Goblin Barrel Skeleton Army Witch Little Prince
Zap
Archers Inferno Tower Goblin Barrel Skeleton Army Witch Little Prince
Barbarian Barrel
Electro Spirit Archers Barbarians Inferno Tower Goblin Barrel Skeleton Army Witch Little Prince
The Log
Electro Spirit Archers Barbarians Goblin Barrel Skeleton Army Witch Little Prince
Earthquake
Archers Barbarians Inferno Tower Goblin Barrel Skeleton Army Witch
Arrows
Electro Spirit Archers Goblin Barrel Skeleton Army Witch Little Prince
Royal Delivery
Electro Spirit Archers Barbarians Goblin Barrel Skeleton Army Witch Little Prince
Fireball
Archers Barbarians Inferno Tower Goblin Barrel Skeleton Army Witch Little Prince
Poison
Archers Barbarians Inferno Tower Skeleton Army Witch Little Prince
Lightning
Inferno Tower Witch Little Prince
Rocket
Barbarians Inferno Tower Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Goblin Barrel Skeleton Army Little Prince Barbarians Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Archers Goblin Barrel Skeleton Army

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Archers
Barbarians
Inferno Tower
Goblin Barrel
Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Little Prince

Defense Synergies 1 5

Electro Spirit
Little Prince
Archers
Inferno Tower Skeleton Army Witch
Barbarians
Skeleton Army
Inferno Tower
Skeleton Army Archers
Goblin Barrel
Skeleton Army
Inferno Tower Archers Barbarians
Witch
Archers
Little Prince
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Barbarians Inferno Tower Skeleton Army Witch
Barbarians Inferno Tower Skeleton Army Witch Archers
Barbarians Inferno Tower Skeleton Army Witch
Barbarians Skeleton Army
Skeleton Army Electro Spirit Archers
Inferno Tower Electro Spirit Archers Witch Little Prince
Electro Spirit Barbarians Inferno Tower
Barbarians Inferno Tower Witch Skeleton Army
Skeleton Army Archers Barbarians Inferno Tower Little Prince
Archers Barbarians Skeleton Army Witch Electro Spirit
Inferno Tower Archers Witch
Barbarians Inferno Tower Skeleton Army Witch
Skeleton Army Electro Spirit Barbarians Witch
Barbarians Inferno Tower Skeleton Army
Barbarians Inferno Tower Skeleton Army
Barbarians Inferno Tower Skeleton Army Witch
Electro Spirit Archers Barbarians Skeleton Army Witch Little Prince
Witch Electro Spirit Archers Barbarians Little Prince
Barbarians Inferno Tower
Skeleton Army Electro Spirit Archers Barbarians Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Archers Inferno Tower Witch
Archers
Barbarians Skeleton Army Inferno Tower Witch
Skeleton Army Barbarians Inferno Tower
Barbarians Inferno Tower Skeleton Army Witch
Electro Spirit Archers Witch
Skeleton Army Archers Barbarians Inferno Tower Witch
Inferno Tower Barbarians Skeleton Army
Electro Spirit Barbarians Inferno Tower Skeleton Army Witch
Inferno Tower Witch Barbarians Skeleton Army
Barbarians Inferno Tower Witch
Skeleton Army Barbarians
Barbarians Skeleton Army Inferno Tower Witch
Archers Barbarians Skeleton Army Witch
Barbarians Inferno Tower Skeleton Army Witch Electro Spirit Archers Little Prince
Electro Spirit Archers Barbarians Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Electro Spirit Witch
Archers Witch
Archers
Witch
Archers
Witch Little Prince
Barbarians
Electro Spirit Witch Little Prince
Witch
Witch
Witch
Archers Witch Little Prince
Electro Spirit Witch
Electro Spirit
Electro Spirit Archers Barbarians Skeleton Army Witch
Archers Witch
Electro Spirit Witch
Witch
Witch Little Prince

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