My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Giant
Giant Snowball
Archers Barbarians Minion Horde Goblin Hut
Zap
Archers Minion Horde Goblin Hut
Barbarian Barrel
Archers Barbarians Goblin Hut
The Log
Archers Barbarians Goblin Hut
Earthquake
Archers Barbarians Goblin Hut
Arrows
Archers Minion Horde Goblin Hut
Royal Delivery
Archers Barbarians Minion Horde Goblin Hut
Fireball
Archers Barbarians Minion Horde Goblin Hut
Poison
Archers Barbarians Minion Horde Goblin Hut
Lightning
Goblin Hut
Rocket
Barbarians Minion Horde Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Fireball Barbarians Minion Horde Giant Goblin Hut Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Arrows Fireball Barbarians

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant Goblin Hut
Arrows
Fireball Giant Archers
Barbarians
Minion Horde
Giant
Fireball
Arrows Giant
Giant
Arrows Archers Minion Horde Fireball Goblin Hut Rocket
Goblin Hut
Archers Giant
Rocket
Giant

Defense Synergies 0 6

Archers
Goblin Hut
Arrows
Barbarians Fireball Goblin Hut
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Fireball
Arrows Goblin Hut
Giant
Goblin Hut
Archers Arrows Fireball
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Fireball Goblin Hut
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut Rocket Archers
Barbarians Minion Horde Goblin Hut
Arrows Barbarians Fireball Rocket
Arrows Fireball Archers
Minion Horde Rocket Archers Arrows Fireball Goblin Hut
Rocket Arrows Barbarians Fireball
Barbarians Minion Horde Goblin Hut
Archers Barbarians Minion Horde
Archers Barbarians Minion Horde Arrows Fireball Goblin Hut
Arrows Minion Horde Archers Fireball Goblin Hut
Barbarians Minion Horde Goblin Hut Fireball Rocket
Fireball Rocket Arrows Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Rocket Fireball Goblin Hut
Barbarians Minion Horde Arrows Fireball Goblin Hut
Arrows Fireball Archers Barbarians Minion Horde Goblin Hut
Arrows Archers Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Archers Arrows Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball Goblin Hut
Fireball Archers Arrows Rocket
Barbarians Minion Horde Goblin Hut Rocket
Rocket Barbarians Minion Horde Fireball
Barbarians Minion Horde Goblin Hut
Arrows Fireball Rocket Archers Minion Horde Goblin Hut
Rocket Archers Barbarians Minion Horde Fireball Goblin Hut
Barbarians Minion Horde
Minion Horde Rocket Barbarians Fireball Goblin Hut
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut
Rocket Arrows Barbarians Fireball
Barbarians Rocket Minion Horde Fireball
Archers Barbarians Minion Horde Fireball
Barbarians Goblin Hut Archers Minion Horde Fireball Rocket
Arrows Archers Barbarians Minion Horde Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Rocket
Arrows Fireball
Rocket Arrows Minion Horde Fireball Goblin Hut
Arrows Barbarians Fireball Rocket
Fireball Rocket Arrows Minion Horde
Arrows Fireball Minion Horde Rocket
Archers Arrows Minion Horde
Arrows Fireball
Arrows Fireball
Rocket Minion Horde Fireball
Rocket Arrows Minion Horde Fireball
Fireball Archers Arrows Rocket
Rocket Fireball Goblin Hut
Arrows Minion Horde Fireball Rocket
Arrows Fireball Goblin Hut
Rocket Arrows Minion Horde Fireball Goblin Hut
Arrows Minion Horde Fireball Goblin Hut Rocket
Arrows Fireball Rocket
Minion Horde Rocket
Rocket Archers Arrows Fireball
Rocket Arrows Fireball
Rocket Minion Horde Fireball
Rocket Arrows Fireball
Rocket
Rocket Arrows Barbarians Minion Horde Fireball
Arrows Fireball
Minion Horde
Arrows Fireball
Fireball Arrows
Fireball Rocket Arrows
Archers Arrows Minion Horde Fireball
Rocket Minion Horde Fireball Goblin Hut
Minion Horde Fireball
Arrows Minion Horde Fireball Rocket
Rocket Arrows Minion Horde Fireball
Minion Horde
Rocket Arrows Fireball
Minion Horde Archers Barbarians Fireball Goblin Hut Rocket
Fireball Rocket Archers Arrows
Arrows Fireball
Fireball Minion Horde Rocket
Arrows Fireball
Rocket Arrows Fireball
Minion Horde
Minion Horde Fireball Rocket
Fireball Rocket
Fireball Rocket

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