My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Zappies Dark Prince Giant Skeleton Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Giant Skeleton Bandit
Giant Snowball
Archers Zappies Princess
Zap
Archers Zappies Dark Prince Princess Bandit
Barbarian Barrel
Archers Zappies Dark Prince Giant Skeleton Princess Bandit
The Log
Archers Zappies Dark Prince Giant Skeleton Princess Bandit
Earthquake
Archers Zappies
Arrows
Archers Zappies Princess
Royal Delivery
Archers Zappies Dark Prince Giant Skeleton Princess Bandit
Fireball
Archers Zappies Princess Bandit
Poison
Archers Zappies Princess
Lightning
Dark Prince Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Freeze Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Princess Bandit Zappies Dark Prince Freeze Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Princess Bandit

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Dark Prince Giant Skeleton Bandit
Arrows
Archers Dark Prince Freeze Giant Skeleton Bandit
Zappies
Dark Prince Giant Skeleton Bandit
Dark Prince
Archers Arrows Zappies Princess Bandit
Freeze
Arrows
Giant Skeleton
Archers Arrows Zappies Princess Bandit
Princess
Dark Prince Giant Skeleton
Bandit
Archers Arrows Zappies Dark Prince Giant Skeleton

Defense Synergies 0 12

Archers
Dark Prince Giant Skeleton Bandit
Arrows
Dark Prince Giant Skeleton Bandit
Zappies
Giant Skeleton Bandit
Dark Prince
Archers Arrows Princess Bandit
Freeze
Giant Skeleton
Archers Arrows Zappies Princess
Princess
Dark Prince Giant Skeleton Bandit
Bandit
Archers Arrows Zappies Dark Prince Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies
Zappies Dark Prince Bandit
Archers Zappies Dark Prince Freeze Giant Skeleton Bandit
Zappies Dark Prince Bandit
Arrows Dark Prince Giant Skeleton Princess
Arrows Freeze Archers Zappies Dark Prince Bandit
Archers Arrows Zappies Freeze Princess
Arrows Giant Skeleton Bandit
Zappies Princess
Archers Zappies Dark Prince Giant Skeleton Bandit
Archers Arrows Zappies Dark Prince Freeze Giant Skeleton Princess Bandit
Arrows Archers Zappies Princess
Zappies Dark Prince Freeze Giant Skeleton Bandit
Arrows Zappies Dark Prince Freeze Princess
Zappies Bandit
Zappies Freeze Bandit
Arrows Zappies Dark Prince
Arrows Archers Zappies Dark Prince Bandit
Arrows Freeze Archers Zappies Dark Prince Giant Skeleton Princess Bandit
Zappies
Dark Prince Archers Arrows Zappies Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Zappies Dark Prince Giant Skeleton Bandit
Bandit Archers Arrows
Zappies Giant Skeleton Bandit Dark Prince
Dark Prince Giant Skeleton Zappies Bandit
Giant Skeleton Zappies Dark Prince Bandit
Arrows Archers Zappies Freeze Princess
Dark Prince Archers Zappies Giant Skeleton Bandit
Giant Skeleton Zappies Dark Prince
Freeze Giant Skeleton Zappies Dark Prince Bandit
Zappies
Zappies Dark Prince Giant Skeleton
Arrows Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Zappies Bandit
Archers Zappies Princess
Zappies Archers Dark Prince Freeze Giant Skeleton
Arrows Archers Zappies Dark Prince Freeze Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Freeze Giant Skeleton Bandit
Arrows Princess Bandit
Arrows Giant Skeleton Bandit
Arrows Dark Prince Freeze Giant Skeleton
Arrows Dark Prince
Arrows Freeze Princess
Archers Arrows Princess
Arrows Freeze Princess
Arrows Bandit
Arrows Dark Prince Princess Bandit
Archers Arrows Princess
Princess Bandit
Arrows Freeze Princess Bandit
Princess Arrows
Arrows Princess Bandit
Arrows Princess Bandit
Arrows Freeze
Archers Arrows Dark Prince Princess Bandit
Arrows Princess
Giant Skeleton
Arrows Princess
Arrows
Arrows Freeze Dark Prince Princess
Arrows Princess Bandit
Arrows Princess Bandit
Arrows Bandit
Archers Arrows Princess
Zappies Freeze
Arrows Bandit
Arrows Zappies Freeze Princess
Giant Skeleton
Arrows Princess
Archers Zappies Dark Prince Freeze Princess Bandit
Archers Arrows Zappies Princess
Freeze
Arrows
Dark Prince Princess
Arrows Princess
Arrows Giant Skeleton
Dark Prince
Zappies Freeze Giant Skeleton Princess
Zappies Princess
Dark Prince Freeze Giant Skeleton Princess Bandit

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