My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch P.E.K.K.A Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Archers Witch Inferno Dragon
Zap
Archers Witch Inferno Dragon
Barbarian Barrel
Archers Witch
The Log
Archers Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Witch P.E.K.K.A Inferno Dragon
Fireball
Archers Witch Inferno Dragon
Poison
Archers Witch
Lightning
Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Poison Inferno Dragon Golden Knight Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Poison Inferno Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows P.E.K.K.A Inferno Dragon Mega Knight
Arrows
P.E.K.K.A Archers Mega Knight
Poison
P.E.K.K.A Mega Knight
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Poison Archers Witch
Inferno Dragon
Mega Knight Archers
Mega Knight
Inferno Dragon Archers Arrows Poison Witch
Golden Knight

Defense Synergies 1 9

Archers
Witch P.E.K.K.A Mega Knight Golden Knight
Arrows
Mega Knight P.E.K.K.A Golden Knight
Poison
Mega Knight
Witch
Archers Mega Knight
P.E.K.K.A
Archers Arrows
Inferno Dragon
Mega Knight
Mega Knight
Arrows Archers Poison Witch Inferno Dragon
Golden Knight
Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Golden Knight
P.E.K.K.A Inferno Dragon Witch Mega Knight
Witch P.E.K.K.A Mega Knight Archers Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Mega Knight
Arrows Poison P.E.K.K.A Mega Knight
Arrows Archers Mega Knight
Inferno Dragon Archers Arrows Poison Witch
Arrows Poison P.E.K.K.A Mega Knight Golden Knight
Witch P.E.K.K.A Inferno Dragon
Archers Mega Knight
Archers Poison Witch Arrows Mega Knight
Arrows Inferno Dragon Archers Poison Witch
P.E.K.K.A Mega Knight Witch
Mega Knight Arrows Poison Witch P.E.K.K.A Golden Knight
P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Arrows Poison Witch P.E.K.K.A
Arrows Mega Knight Archers Witch Golden Knight
Arrows Poison Witch Archers Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight Archers Arrows Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Witch P.E.K.K.A
Poison Archers Arrows Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Witch Golden Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Witch Inferno Dragon Mega Knight
Arrows Poison Archers Witch
P.E.K.K.A Archers Witch
P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Mega Knight Poison Witch Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Witch Golden Knight
P.E.K.K.A Mega Knight Arrows Poison
P.E.K.K.A Mega Knight Witch Golden Knight
Archers Witch Mega Knight
Witch Archers Poison P.E.K.K.A Inferno Dragon Golden Knight
Arrows Poison Mega Knight Archers Witch P.E.K.K.A Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Golden Knight
Arrows Poison Golden Knight
Arrows Poison
Arrows Poison
Poison Arrows Mega Knight
Arrows Poison Witch
Archers Arrows Poison Witch
Arrows Poison
Arrows Poison Golden Knight
Poison
Poison Arrows Golden Knight
Poison Archers Arrows
Poison Golden Knight
Arrows Poison
Arrows Poison
Arrows Poison Witch Golden Knight
Arrows Poison Mega Knight
Arrows Poison
Archers Arrows Poison Mega Knight
Arrows Poison Witch Mega Knight Golden Knight
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Poison Witch Mega Knight
Witch Inferno Dragon
Arrows Poison Witch Golden Knight
Arrows Poison Witch Mega Knight Golden Knight
Poison Arrows Golden Knight
Poison Archers Arrows Witch
Poison Witch
Poison Arrows Mega Knight
Arrows Poison
P.E.K.K.A Mega Knight
Arrows Poison
Archers Witch
Poison Archers Arrows Witch
Arrows
Poison Mega Knight
Arrows Poison
Arrows Poison
P.E.K.K.A Mega Knight
Poison Witch Golden Knight
Poison Witch
Poison Witch Mega Knight Golden Knight

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