My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Balloon
Giant Snowball
Archers Minions Witch Balloon
Zap
Archers Minions Witch Balloon
Barbarian Barrel
Archers Tesla Valkyrie Witch
The Log
Archers Witch
Earthquake
Archers Tesla Witch
Arrows
Archers Minions Witch
Royal Delivery
Archers Minions Valkyrie Witch Balloon
Fireball
Archers Minions Tesla Witch Balloon
Poison
Archers Minions Witch Balloon
Lightning
Tesla Valkyrie Witch Balloon
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Tesla Fireball Valkyrie Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Minions Tesla

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Balloon
Arrows
Fireball Balloon Archers
Minions
Valkyrie Balloon
Tesla
Fireball
Arrows
Valkyrie
Archers Balloon Minions Witch
Witch
Valkyrie
Balloon
Arrows Valkyrie Archers Minions

Defense Synergies 2 11

Archers
Valkyrie Minions Tesla Witch
Arrows
Tesla Fireball Valkyrie
Minions
Valkyrie Archers Tesla
Tesla
Archers Arrows Minions Fireball Valkyrie
Fireball
Arrows Tesla Valkyrie
Valkyrie
Archers Minions Arrows Tesla Fireball Witch
Witch
Archers Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Valkyrie
Minions Tesla Valkyrie Witch
Tesla Witch Archers Minions Valkyrie
Tesla Witch Minions Valkyrie
Arrows Fireball Valkyrie
Arrows Fireball Archers Minions Tesla Valkyrie
Minions Tesla Archers Arrows Fireball Witch
Arrows Tesla Fireball Valkyrie
Tesla Witch Minions
Archers Tesla Valkyrie
Archers Minions Valkyrie Witch Arrows Tesla Fireball
Arrows Minions Tesla Archers Fireball Witch
Tesla Minions Fireball Valkyrie Witch
Fireball Valkyrie Arrows Minions Tesla Witch
Tesla
Tesla Fireball
Tesla Arrows Minions Fireball Valkyrie Witch
Arrows Tesla Fireball Archers Minions Valkyrie Witch
Arrows Valkyrie Witch Archers Minions Tesla Fireball
Tesla
Valkyrie Archers Arrows Minions Tesla Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Tesla Fireball Witch
Fireball Archers Arrows Tesla Valkyrie
Minions Valkyrie Witch
Valkyrie Tesla Fireball
Tesla Valkyrie Witch
Arrows Fireball Archers Minions Tesla Witch
Archers Minions Tesla Fireball Valkyrie Witch
Tesla Valkyrie
Minions Fireball Valkyrie Witch
Witch Tesla
Minions Tesla Valkyrie Witch
Arrows Fireball Valkyrie
Tesla Fireball Valkyrie Witch
Archers Tesla Fireball Valkyrie Witch
Tesla Witch Archers Minions Fireball Valkyrie
Arrows Minions Valkyrie Archers Tesla Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Minions Witch
Archers Arrows Witch
Arrows Fireball
Arrows Fireball
Minions Fireball
Arrows Fireball Valkyrie
Fireball Archers Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Minions
Archers Arrows Fireball
Arrows Fireball Valkyrie Witch
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Archers Arrows Fireball Witch
Minions Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Minions Fireball Witch
Fireball Archers Arrows Witch
Arrows Fireball
Fireball Valkyrie
Arrows Fireball
Arrows Fireball
Minions Fireball Witch
Fireball Witch
Fireball Witch

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