My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Giant Dark Prince Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Skeleton Barrel Giant Dark Prince
Giant Snowball
Archers Minions Skeleton Barrel
Zap
Archers Minions Skeleton Barrel Dark Prince
Barbarian Barrel
Archers Skeleton Barrel Dark Prince
The Log
Archers Skeleton Barrel Dark Prince
Earthquake
Archers
Arrows
Archers Minions Skeleton Barrel
Royal Delivery
Archers Minions Skeleton Barrel Dark Prince Mother Witch
Fireball
Archers Minions Skeleton Barrel Mother Witch
Poison
Archers Minions Skeleton Barrel Mother Witch
Lightning
Dark Prince Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Dark Prince Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Skeleton Barrel Dark Prince Mother Witch Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Skeleton Barrel

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Skeleton Barrel Giant Dark Prince Mega Knight
Arrows
Giant Archers Skeleton Barrel Dark Prince Mother Witch Mega Knight
Minions
Giant Mega Knight Skeleton Barrel Dark Prince
Skeleton Barrel
Archers Arrows Minions Giant Dark Prince Mega Knight
Giant
Arrows Minions Dark Prince Archers Skeleton Barrel Mother Witch
Dark Prince
Giant Archers Arrows Minions Skeleton Barrel Mother Witch
Mother Witch
Arrows Giant Dark Prince Mega Knight
Mega Knight
Minions Archers Arrows Skeleton Barrel Mother Witch

Defense Synergies 1 10

Archers
Minions Dark Prince Mega Knight
Arrows
Mega Knight Dark Prince Mother Witch
Minions
Archers Dark Prince Mega Knight
Skeleton Barrel
Mega Knight
Giant
Dark Prince
Archers Arrows Minions Mother Witch
Mother Witch
Arrows Dark Prince Mega Knight
Mega Knight
Arrows Archers Minions Skeleton Barrel Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel
Minions Dark Prince Mega Knight
Mega Knight Archers Minions Dark Prince
Minions Dark Prince Mega Knight
Arrows Dark Prince Mega Knight
Arrows Archers Minions Dark Prince Mother Witch Mega Knight
Minions Archers Arrows
Arrows Skeleton Barrel Mega Knight
Minions
Archers Dark Prince Mega Knight
Archers Minions Mother Witch Arrows Dark Prince Mega Knight
Arrows Minions Archers
Mega Knight Minions Dark Prince
Mega Knight Arrows Minions Dark Prince
Mega Knight
Mega Knight
Mega Knight Arrows Minions Dark Prince
Arrows Mega Knight Archers Minions Dark Prince
Arrows Archers Minions Dark Prince Mother Witch Mega Knight
Dark Prince Mega Knight Archers Arrows Minions Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Dark Prince
Archers Arrows Skeleton Barrel Mega Knight
Mega Knight Minions Dark Prince
Dark Prince Mega Knight
Dark Prince Mega Knight
Arrows Mother Witch Archers Minions Skeleton Barrel
Dark Prince Archers Minions
Mega Knight Dark Prince
Mega Knight Minions Dark Prince
Mega Knight Minions Dark Prince
Mega Knight Arrows Dark Prince
Dark Prince Mega Knight
Archers Mega Knight
Archers Minions Dark Prince
Arrows Minions Mega Knight Archers Dark Prince Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Dark Prince
Arrows Dark Prince Mega Knight
Arrows Mother Witch Minions Skeleton Barrel
Archers Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Minions
Arrows Skeleton Barrel Dark Prince
Archers Arrows
Skeleton Barrel
Arrows Minions Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows
Minions
Archers Arrows Skeleton Barrel Dark Prince Mega Knight
Arrows Skeleton Barrel Mother Witch Mega Knight
Minions Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Mother Witch Dark Prince Mega Knight
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel
Archers Arrows Mother Witch
Minions Skeleton Barrel
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Barrel Archers Minions Dark Prince
Archers Arrows
Arrows
Dark Prince Mega Knight
Arrows Skeleton Barrel
Arrows
Dark Prince Mega Knight
Minions
Skeleton Barrel Dark Prince Mega Knight

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