My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tombstone Cannon Cart Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Cannon Cart Fisherman
Giant Snowball
Archers Tombstone Fisherman
Zap
Archers Mortar Tombstone Cannon Cart Fisherman
Barbarian Barrel
Archers Knight Mortar Tombstone Cannon Cart
The Log
Archers Tombstone Cannon Cart Fisherman
Earthquake
Archers Mortar Tombstone
Arrows
Archers Tombstone
Royal Delivery
Archers Knight Cannon Cart Fisherman Mother Witch
Fireball
Archers Mortar Tombstone Cannon Cart Fisherman Mother Witch
Poison
Archers Mortar Tombstone Fisherman Mother Witch
Lightning
Knight Mortar Tombstone Cannon Cart Fisherman Mother Witch
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Tombstone Fisherman Mortar Mother Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Tombstone

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mortar Fisherman
Arrows
Archers Knight Mortar Cannon Cart Mother Witch
Knight
Archers Mortar Arrows Cannon Cart Mother Witch
Mortar
Knight Archers Arrows
Tombstone
Cannon Cart
Arrows Knight Fisherman Mother Witch
Fisherman
Archers Cannon Cart
Mother Witch
Arrows Knight Cannon Cart

Defense Synergies 1 16

Archers
Knight Mortar Tombstone Cannon Cart Fisherman
Arrows
Knight Mortar Tombstone Cannon Cart Mother Witch
Knight
Archers Arrows Mortar Cannon Cart Fisherman Mother Witch
Mortar
Archers Arrows Knight
Tombstone
Archers Arrows Cannon Cart Mother Witch
Cannon Cart
Archers Arrows Knight Tombstone
Fisherman
Archers Knight Mother Witch
Mother Witch
Arrows Knight Tombstone Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Mortar Tombstone
Knight Mortar Tombstone Cannon Cart Fisherman
Mortar Fisherman Archers Knight Tombstone Cannon Cart
Knight Mortar Tombstone Cannon Cart Fisherman
Arrows Tombstone
Arrows Archers Cannon Cart Mother Witch
Archers Arrows Mortar Tombstone
Arrows Cannon Cart
Mortar Tombstone Fisherman
Knight Archers Cannon Cart Fisherman
Archers Mother Witch Arrows Knight Tombstone Cannon Cart Fisherman
Arrows Archers
Mortar Tombstone Knight Cannon Cart
Arrows Mortar Tombstone Cannon Cart
Knight Mortar Tombstone Cannon Cart
Mortar Fisherman
Arrows Knight Mortar Tombstone Cannon Cart Fisherman
Arrows Mortar Tombstone Archers Knight Cannon Cart Fisherman
Arrows Mortar Archers Knight Tombstone Cannon Cart Fisherman Mother Witch
Mortar Cannon Cart Fisherman
Archers Arrows Knight Cannon Cart Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tombstone Cannon Cart Fisherman
Archers Arrows Knight Mortar Cannon Cart Fisherman
Tombstone Knight Cannon Cart Fisherman
Knight Cannon Cart Fisherman
Knight Tombstone Cannon Cart Fisherman
Arrows Mother Witch Archers
Archers Knight Tombstone Cannon Cart
Knight Cannon Cart Fisherman
Knight Mortar Tombstone Cannon Cart
Tombstone
Knight Tombstone Cannon Cart
Arrows
Cannon Cart Knight Tombstone
Archers Cannon Cart
Tombstone Archers Knight Mortar Cannon Cart Fisherman
Arrows Archers Cannon Cart Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar
Arrows Mortar Fisherman
Arrows Cannon Cart
Cannon Cart Arrows Knight
Arrows Mortar
Arrows Mother Witch
Archers Arrows Mortar
Arrows
Arrows Mortar Fisherman
Fisherman
Arrows Knight Mortar Cannon Cart Fisherman
Archers Arrows
Knight Mortar Cannon Cart Fisherman
Arrows Mortar Cannon Cart Fisherman
Arrows Mortar Cannon Cart Fisherman
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar
Fisherman
Archers Arrows Mortar Fisherman
Arrows Mortar Mother Witch
Arrows
Fisherman
Arrows Mortar Cannon Cart
Arrows Mother Witch Mortar
Fisherman
Arrows Mortar Fisherman
Arrows Mortar Fisherman
Arrows Mortar Fisherman
Archers Arrows Mother Witch
Arrows Mortar
Arrows
Arrows
Archers Tombstone Cannon Cart
Archers Arrows
Arrows
Knight Cannon Cart
Arrows Mortar
Arrows
Cannon Cart
Mortar Cannon Cart

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