My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Flying Machine Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Night Witch
Giant Snowball
Archers Cannon Flying Machine Night Witch
Zap
Archers Cannon Flying Machine Night Witch
Barbarian Barrel
Archers Knight Cannon Night Witch
The Log
Archers Cannon
Earthquake
Archers Cannon
Arrows
Archers Flying Machine Night Witch
Royal Delivery
Archers Knight Flying Machine Night Witch
Fireball
Archers Cannon Flying Machine Night Witch
Poison
Archers Cannon Flying Machine Night Witch
Lightning
Knight Cannon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Cannon Flying Machine Night Witch Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Cannon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Golem
Arrows
Golem Archers Knight Night Witch
Knight
Archers Arrows Flying Machine Night Witch
Cannon
Flying Machine
Knight Golem
Rocket
Golem
Golem
Arrows Night Witch Archers Flying Machine Rocket
Night Witch
Golem Arrows Knight

Defense Synergies 2 8

Archers
Knight Cannon
Arrows
Knight Cannon
Knight
Archers Cannon Arrows Flying Machine Night Witch
Cannon
Knight Archers Arrows Flying Machine Rocket Night Witch
Flying Machine
Knight Cannon
Rocket
Cannon
Golem
Night Witch
Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon Flying Machine
Knight Cannon Flying Machine Night Witch
Cannon Rocket Archers Knight Night Witch
Cannon Night Witch Knight
Arrows Rocket
Arrows Archers Cannon Flying Machine Night Witch
Rocket Archers Arrows Cannon Flying Machine Night Witch
Rocket Arrows Cannon Flying Machine
Cannon Night Witch
Knight Archers Cannon Night Witch
Archers Arrows Knight Cannon Flying Machine Night Witch
Arrows Archers Flying Machine Night Witch
Cannon Night Witch Knight Flying Machine Rocket
Rocket Arrows Cannon Night Witch
Knight Cannon
Rocket Cannon
Arrows Knight Cannon Night Witch
Arrows Cannon Archers Knight Flying Machine Night Witch
Arrows Archers Knight Cannon Flying Machine
Cannon
Archers Arrows Knight Cannon Flying Machine Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Archers Arrows Knight Flying Machine Rocket
Knight Rocket
Rocket Knight Night Witch
Knight Cannon Night Witch
Arrows Rocket Archers Flying Machine
Rocket Archers Knight Flying Machine Night Witch
Knight
Rocket Knight Flying Machine
Cannon
Knight Flying Machine
Rocket Arrows
Rocket Knight Cannon Night Witch
Archers Cannon Flying Machine
Archers Knight Flying Machine Rocket Night Witch
Arrows Archers Cannon Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Flying Machine Rocket
Arrows Flying Machine
Rocket Arrows Flying Machine
Arrows Knight Flying Machine Rocket
Rocket Arrows
Arrows Flying Machine Rocket
Archers Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Rocket Night Witch
Rocket Arrows Knight Flying Machine
Archers Arrows Flying Machine Rocket
Flying Machine Rocket Knight
Arrows Flying Machine Rocket
Arrows Flying Machine
Rocket Arrows Flying Machine
Arrows Flying Machine Rocket
Arrows Rocket
Rocket Night Witch
Rocket Archers Arrows Flying Machine
Rocket Arrows Flying Machine
Rocket Night Witch
Rocket Arrows
Rocket
Rocket Arrows Flying Machine
Arrows
Arrows Flying Machine
Arrows Flying Machine
Rocket Arrows
Archers Arrows Flying Machine Night Witch
Rocket Flying Machine
Night Witch
Arrows Rocket Night Witch
Rocket Arrows
Rocket Arrows
Archers Flying Machine Rocket Night Witch
Rocket Archers Arrows Flying Machine
Arrows
Knight Flying Machine Rocket
Arrows Flying Machine
Rocket Arrows
Flying Machine
Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket

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